Railguns:
I've played Humans and unlocked Rapid Fire and Armor Piercing Lasers (after Adv. Turbolasers) as well as Railguns. The auto designer using balanced often puts two Railguns in the slots of the Human Heavy Cruisers, Assault Cruisers and Battleships. On the surface everything seems fine but in the ship stats it states the weapon got the Laser mods, that is Rapid Fire and Armor Piercing which makes the weapon way overpowered compared to anything else.
I noticed this happening quite often. I've had accurate AM Missiles (not the Anti ones), LR Hellbores and so forth... something's wrong.

Force Lance:
It doesn't pierce Force Fields at all which renders it useless. Haven't tried battle shields due to tech level being rather late game.
Station graphics:
Are there plans for race specific stations? I think the Ashdar ones look out of place for everyone else, especially fighters, bombers etc.