Please have in mind I only play Brutal difficulty and I have never EVER lost a game, so be as sadistic as you can be.
I will play your setup and share the story here

At this level of mastery you should probably start to impose artificial restrictions on yourself. For example, postpone Cloning tech as long as you can. Or mod in handicaps for AI. I for myself in strategy games try to find balance of difficulty so that win/loss ratio was around 50/50.sishelper wrote:Please have in mind I only play Brutal difficulty and I have never EVER lost a game
As you didnt reply I did play on Normal - 60 stars and the mentioned setup. Habitable planets Rare, small races Rare, Hourglass, Brutal . Beat the game in 121 turns. With Humans on dense stars you seem to have huge advantage. I grabbed the two largest planets immediately as I had lots of choice. One paradise and One arid with tinkers living on it. With my Heavy Cruiser first 40 turns I was the bully of the galaxy. Send it to protect a third Huge Glacier to protect from Neighbour Orithin. The other neighbour the Tinkers were hostile from starts so I figured that should be my first target and tried to take all planets near them or allow Orithin to make outposts near them for a nice diplo boost. Used that diploboost to make Orithin stay away from other habitable systems as far as I could. Meanwhile the other race on my side of the Hourglass Phidi was fast allied to me.zolobolo wrote:88 stars - the default for the largest map - difficulty of coruse increases with lower amount of Starts as the AI really has benefit in its starting phase
During the game I had only the initial cruiser, the missile armed destroyers with science labs and a single light cruiser armed with missiles which now I consider a mistake because it took a while to build the space station and the cruiser itself and for that resources-time I could have had more destroyers. I guess I wanted at least a second stronger ship which to send to the front to be pounded while the missiles do their job. You could argue that I could have gotten away with all scouts setup as suggestedAshbery76 wrote:Play while only building scout ships.
But that is a piece of cake gaerzi. With humans I can choose which planet to take immediately with my Heavy Cruiser and 7 mobile populations. I think Phidi will fall immediately because Seralta has the coin boost plus Phidi/Human inhabited Seralta will reach almost a 20 pop cap and you have a second habitable in the system. With faster reaction I could even take one or two more races like Colonials or Orithin. I bet I can take almost all of them before they build ships or defenses to counteract. Game over on turn 15 max in a dense galaxy. Also I am sure you cant do that - game wants 3 or 4 stars per opponent else does not allow the add.gaerzi wrote:Play as the humans, with all factions present, and only 8 star systems.