Playing civ6 yesterday, settled my city one tile off, and reached for the undo button. This happened uncountable times and I was frustrated to no end.
So often in these turn based games you either understand a mechanic wrong, accidentally neglect to do something or just accidentally click on a thing (or even come up with a strategy too late to implement it). With every other game I have to go to a menu and load from an autosave and in the case of civ6 wait several minutes until it loads back up (and experience long turn times due to autosaving every turn), have to take the entire rest of the turn again (that can be up to 15min in a late game civ on a big map).
But in SiS the undo/redo solves this completely! Far compressing this busywork.
Now I am annoyed every time I am reminded in every other game that I can't take an action back.
How SiS ruined other 4X games for me
Re: How SiS ruined other 4X games for me
Heh, I've had a similar experience myself. It is awfully convenient.
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