SirDamnALot wrote:- Is there a way to check the mercenary ship specs before buying them?
Not currently. We might be able to put an "examine" rollover icon in.
SirDamnALot wrote:- Are the mercs humans, like their "ambassador" or Ashdars, like their ships?
The pirate character in the Mercenary Exchange is a placeholder; it will eventually be a Phidi character.
SirDamnALot wrote:- It is noted that they may desert if you order them to do stuff they don't like.
What would that be? I guess attacking their race (see question above)
If your reputation with the host faction drops to unfriendly levels, there is a chance that mercenaries will desert.
SirDamnALot wrote:- How are the merc ships calculated? Do they have the tech level of their host race? Do they upgrade over time their stock of ships?
They do upgrade over time.
SirDamnALot wrote:- I was orbiting a raider colony, after blasting away their fleet (torpedo destroyers Ho!). Only leaving their asteroid station until i got more ships ready.
In the meantime, the Ashdars see their chance and send an invasion expedition. My advisor askes if I want to join the ensuing battle.
How would the AI see this? Would it take note which side I fire upon or would my meddling alone be seen as an act of aggression?
My standing at the time was quite friendly with the Ashdar (trade, science, open port treaty but no alliance) and at war with the raiders (of course, you don't demand tribute from a merchant prince without repercussions )
Currently, all three-party battles are a free-for-all, even if two of the parties are friendly, and there are no morale penalties involved. We have specific plans to fix this, but they are not yet implemented.
SirDamnALot wrote:- enemy transport ships did not flee combat, even after their escorts (Human pirates, Gremak raiders) disintegrated.
Intentional to avoid a goose chase through the galaxy?
I suspect this is because they had troops in them and so the AI viewed them as offensive.