Arioch wrote:SirDamnALot wrote:- Is there a way to check the mercenary ship specs before buying them?
Not currently. We might be able to put an "examine" rollover icon in.
Nice
That remindes me: If a ship has a scanner, the tooltip on the build menu mentions it. Same with science stations ("gain +2 science..").
But if you have both, only one is mentioned in the tooltip.
Arioch wrote:
If your reputation with the host faction drops to unfriendly levels, there is a chance that mercenaries will desert.
Oh that is a nice complication of things
There's a reason Machiavelli was banging about owning a standing army instead of sell-swords
Arioch wrote:
Currently, all three-party battles are a free-for-all, even if two of the parties are friendly, and there are no morale penalties involved. We have specific plans to fix this, but they are not yet implemented.
The multi factions battle are a really cool idea, even if they occour not too often.
Besides the AIs noting who is firing at who, it would be nice to have an option panel to choose whose faction is considered (currently) hostile in the encounter. (To avoid "oops" moments with missile retargeting or automated defense weapons
It's such a diplomatic faux pas if you want to help out against a common enemy and blow the wrong ships up
)
Arioch wrote:
I suspect this is because they had troops in them and so the AI viewed them as offensive.
A valiant, but hopeless, effort