Report - Current Bugs and Issues

A forum for chatting about in-development game features.
zolobolo
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Re: Report - Current Bugs and Issues

Post by zolobolo »

sven wrote:
zolobolo wrote:To reproduce, click on the attack action against the civilian ships
Thanks for the upload. This one should be fixed as of r37526.
Bug fix confirmed, thanks!
nweismuller
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Re: Report - Current Bugs and Issues

Post by nweismuller »

Death's Hand ships are now retreating in battle to Star Harpy-controlled systems, including HSAs. Probably not intended behavior.
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Arioch
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Re: Report - Current Bugs and Issues

Post by Arioch »

nweismuller wrote:Death's Hand ships are now retreating in battle to Star Harpy-controlled systems, including HSAs. Probably not intended behavior.
Probably not, heh.
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Captainspire
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Re: Report - Current Bugs and Issues

Post by Captainspire »

Issue: Server connection issues

Image
If I leave it alone for long enough, it goes through and completes successfully. But this error has happened on my connection at home, at work and via my phone data plan.
nweismuller
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Re: Report - Current Bugs and Issues

Post by nweismuller »

Discontented populations of all kinds are counting towards improvement staffing. As per discussion with Arioch, this is a bug.
zolobolo
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Re: Report - Current Bugs and Issues

Post by zolobolo »

Human pop icon has duplicated the male model instead of hale/female combo (incidentally, on the details page there is just a fimale one)

Generally I would suggest to only have one icon for Human pop just like for all the other races to keep it consistent (thogh I like both representations)

One way around this could be to emphasize the "cockroach" trait of the Human species in this unverse
Something along the lines of a trait like: "unstoppable breeding machines" +25% growth rate on suitable bioms
Admittedly this would not fit well with the already existing pop growth bonus given to them by City Planning, though this might be a reason to give them a bit unique representation: with both gender being displayed simultaniously representing both a crowd and the way towards it ;)
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zolobolo
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Re: Report - Current Bugs and Issues

Post by zolobolo »

When enemy pirate ships escape the system withouth any losses, player can still get the derelict craft event
Suggest preventing Harpy and Pirate ships to retreat from battle
zolobolo
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Re: Report - Current Bugs and Issues

Post by zolobolo »

When "Interviening" in an attack of Phidi against Pirates, the Phidi ships attack player ships even though they are friendly in diplomacy relationship
Think these was a change some time ago which makes the AI attack hte faction it likes least, but might apply for pirates (and probably neither for Harpies)
zolobolo
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Re: Report - Current Bugs and Issues

Post by zolobolo »

Size ratio of Starbase and Shipyard has been off for some time.
Starbase should be at least the size of the Shipyard right?
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zolobolo
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Re: Report - Current Bugs and Issues

Post by zolobolo »

Tinker AI decided to colonyze the Arid planet instead of the Purple Coral

This is obviously due to the overall lower max pop of the planet, but it is obejctively more valuable and should be colonised with priority considering that:
1. It has valuable minerals
2. Better fertility rating
3. Its lower max pop can be easily compensated for when settling other races on the planet
4. It hold Derelict Colony which in by itself provides a huge potential boost to production or research
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Arioch
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Re: Report - Current Bugs and Issues

Post by Arioch »

zolobolo wrote:Tinker AI decided to colonyze the Arid planet instead of the Purple Coral

This is obviously due to the overall lower max pop of the planet, but it is obejctively more valuable and should be colonised with priority considering that:
1. It has valuable minerals
2. Better fertility rating
3. Its lower max pop can be easily compensated for when settling other races on the planet
4. It hold Derelict Colony which in by itself provides a huge potential boost to production or research
Not a bug. The Tinkers can't colonize aquatic worlds without extra environmental tech.
zolobolo
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Re: Report - Current Bugs and Issues

Post by zolobolo »

Arioch wrote:
zolobolo wrote:Tinker AI decided to colonyze the Arid planet instead of the Purple Coral
Not a bug. The Tinkers can't colonize aquatic worlds without extra environmental tech.
If I switch over to the race (via DEV Option AI DEV enabled and Ctrl clicking on one of their planets) as visible in the screenshot above, the planet is marked as colonizable
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Arioch
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Re: Report - Current Bugs and Issues

Post by Arioch »

zolobolo wrote:
Arioch wrote:
zolobolo wrote:Tinker AI decided to colonyze the Arid planet instead of the Purple Coral
Not a bug. The Tinkers can't colonize aquatic worlds without extra environmental tech.
If I switch over to the race (via DEV Option AI DEV enabled and Ctrl clicking on one of their planets) as visible in the screenshot above, the planet is marked as colonizable
They may have the tech now, but they might not have had it when they made the decision to colonize that system.
zolobolo
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Re: Report - Current Bugs and Issues

Post by zolobolo »

Tinker Forge modules does not replenish munition as described in the text when utilzied by other races then Tinkers

It seems to be working for Tinker AI, but does not seem to work for other races who have reverse engineered the tech after cpaturing Tinker ship (restoration of hull and systems is working correctly)
zolobolo
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Re: Report - Current Bugs and Issues

Post by zolobolo »

Ancient Stargate ship travel time does not seem ot be reduced for AI to 1 Turn
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