I was just wondering why the transport ship was flying with my colors and not theirs?
They had an example transporter in their red-yellow parked in orbit of their planet.
(I know, incredible minor thing, but I am a silly moo

The service is not as great as you assumeSirDamnALot wrote:I recently bought some human slaves from some Gremak freelancers and had them delivered to my doorstep (great service!).
I was just wondering why the transport ship was flying with my colors and not theirs?
Damn, I thought the price included free shippingsven wrote: The service is not as great as you assumeThe delivery is made using your own transports; so if you try to buy slaves without a sufficiently large transport pool, the Marauder leader will politely suggest that you build more ,and then get back to him. (It works this way because it makes the coding easier. If the Marauders do their own delivery, then I'd need to code special case logic for cases where the two of you started a war, or they got eliminated by a third faction, etc.)
BugfixSirDamnALot wrote: At the beginning of my game, I could not ship Enfis to my new colonies, but now I can. I'm not sure if this is a result of the freeing or a bugfix.
Most population will travel unless they are unhappy enough to make them "discontent", at which point the icon changes and they stop producing resources.SirDamnALot wrote:Game 1226, Dev R16742
I invaded Alioth and was happy to find the Thresher client race. They were still upset about the whole invasion thing (they even fought in the defense) but they had no problem being shipped to other planets. Maybe the Enfi fix made everbody too travel happy
Ah I see, they must be in the rebellious state, I thought any negative morale would be enough. Yes, makes more sense like you describe it =)Arioch wrote: Most population will travel unless they are unhappy enough to make them "discontent", at which point the icon changes and they stop producing resources.
Slaves will always travel and work, regardless of their morale.
If it's working properly, the captured slaves should be loaded aboard the vessel that was transporting the raiders alongside them. Check the ship status screen to see if they're there.bjg wrote:I've tried to raid an independent planet. It's said that two "units" (the entire population) where captured, but I couldn't find those slaves, and the planet's population didn't change (nor the planet's ownership). Is this a bug? Is the raid mechanic not fully implemented?
Since the population of the planet hadn't change I didn't think it was working properly, rolled back and invaded the planet instead. Will try to go back several turns and repeat the raid.Arioch wrote:If it's working properly, the captured slaves should be loaded aboard the vessel that was transporting the raiders alongside them. Check the ship status screen to see if they're there.bjg wrote:I've tried to raid an independent planet. It's said that two "units" (the entire population) where captured, but I couldn't find those slaves, and the planet's population didn't change (nor the planet's ownership). Is this a bug? Is the raid mechanic not fully implemented?
Thanks for these uploads. The bug/exploit should be fixed soon.bjg wrote: Update: game_1544, game_1545 - the slaves are on the transports, and the next turn I've got another two from the same (two population) planet. Seems like I've found an unlimited source of free (no morale penalty with humans) slaves.![]()
Wondering what are you planning to do if raiders can catch all the population.sven wrote:Thanks for these uploads. The bug/exploit should be fixed soon.bjg wrote: Update: game_1544, game_1545 - the slaves are on the transports, and the next turn I've got another two from the same (two population) planet. Seems like I've found an unlimited source of free (no morale penalty with humans) slaves.![]()
In the current build, we don't allow it (and this is actually the root cause of the bug). My plan is to change the rules so that the planet is abandoned. (In my mind, giving the planet to the raiders kinda goes against the whole notion of what a 'raid' is about. If what you want is to conquer a world and turn its people into slaves, you should be able to do that by launching a conventional invasion, and then unloading sufficient troops to give you the option of enslaving the survivors.)bjg wrote:Wondering what are you planning to do if raiders can catch all the population.sven wrote:Thanks for these uploads. The bug/exploit should be fixed soon.bjg wrote: Update: game_1544, game_1545 - the slaves are on the transports, and the next turn I've got another two from the same (two population) planet. Seems like I've found an unlimited source of free (no morale penalty with humans) slaves.![]()
Don't allow it? Abandon the planet? Give the planet to the player sending raiders and leave the captured slaves on it?
I'd prefer the third option.
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