The dichotomy of human dificulty settings

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Chasm
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The dichotomy of human dificulty settings

Post by Chasm »

At the start of a game, at ANY difficulty level, every race starts with a population 6 homeworld, a colony ship, a transport, and an exploration ship. The exception is humans. At easy humans have 3 colony ships and 4 loaded transports (7 population in total) a scout ship, and a tier 2 heavy cruiser. At average or hard you only receive 2 colony ships (down from 3), 4 loaded transports (6 population in total), a scout ship a tier 1 heavy cruiser. Should not the starting setups be the same or at the least a mix of both (tier 1 heavy cruiser +3 colony ships) ? Or perhaps a choice of starting assets for the human player at the outset(unlikely I know)?
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Arioch
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Re: The dichotomy of human dificulty settings

Post by Arioch »

Why do you think it's a problem for the human player to have an extra colony ship on Easy setting?
Chasm
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Re: The dichotomy of human dificulty settings

Post by Chasm »

More that I think it should be the same across the board like for the other races.
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Arioch
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Re: The dichotomy of human dificulty settings

Post by Arioch »

Chasm wrote:More that I think it should be the same across the board like for the other races.
Why?
Chasm
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Re: The dichotomy of human dificulty settings

Post by Chasm »

It is not a variable for any other side, why would it be for humans?
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Arioch
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Re: The dichotomy of human dificulty settings

Post by Arioch »

Humans have a very different starting condition than the other factions.
Chasm
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Re: The dichotomy of human dificulty settings

Post by Chasm »

Perhaps make what they start with at the beginning customizable ? Allow them to customize their starting ship mix? Number of colony ships, number of full transports, and what version of heavy cruiser. So you could have and easy game with the average ship mix, or try an average game with the easy mix? Generally difficulty level already effects many other game factors after all.
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