The dichotomy of human dificulty settings
The dichotomy of human dificulty settings
At the start of a game, at ANY difficulty level, every race starts with a population 6 homeworld, a colony ship, a transport, and an exploration ship. The exception is humans. At easy humans have 3 colony ships and 4 loaded transports (7 population in total) a scout ship, and a tier 2 heavy cruiser. At average or hard you only receive 2 colony ships (down from 3), 4 loaded transports (6 population in total), a scout ship a tier 1 heavy cruiser. Should not the starting setups be the same or at the least a mix of both (tier 1 heavy cruiser +3 colony ships) ? Or perhaps a choice of starting assets for the human player at the outset(unlikely I know)?
Re: The dichotomy of human dificulty settings
Why do you think it's a problem for the human player to have an extra colony ship on Easy setting?
Re: The dichotomy of human dificulty settings
More that I think it should be the same across the board like for the other races.
Re: The dichotomy of human dificulty settings
Why?Chasm wrote:More that I think it should be the same across the board like for the other races.
Re: The dichotomy of human dificulty settings
It is not a variable for any other side, why would it be for humans?
Re: The dichotomy of human dificulty settings
Humans have a very different starting condition than the other factions.
Re: The dichotomy of human dificulty settings
Perhaps make what they start with at the beginning customizable ? Allow them to customize their starting ship mix? Number of colony ships, number of full transports, and what version of heavy cruiser. So you could have and easy game with the average ship mix, or try an average game with the easy mix? Generally difficulty level already effects many other game factors after all.