build (r18127)

A forum for chatting about in-development game features.
zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

build (r18127)

Post by zakblood »

on test
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zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build (r18127)

Post by zakblood »

test 1
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zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build (r18127)

Post by zakblood »

i do
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this game, testing it is a honor

trying out the jump gates now as soon as i have the second one built that is :ugeek:
zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build (r18127)

Post by zakblood »

test of star gates complete, working as designed
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great advanced tech and speeds up the game no end, for mid to late games this will be maybe unstoppable as you can warp in a fleet and then withdraw quicker than anyone else can react
zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build (r18127)

Post by zakblood »

progress is much quicker in this build and the game isn't ending so quick, so more of a challenge and as always time flies past on test, doesn't take long for an hour or 2 to go
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zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build (r18127)

Post by zakblood »

my home planet seems unhappy with maybe me bombing slavers from space, will check this out and back track and see if it was that action
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on another test as i've logged it to check in my notes
zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build (r18127)

Post by zakblood »

not sure how to even keep planet happy either, something i need to find out and discover as atm it seems to becoming more of an issue, like food i'll figure it out in the end, manual and read me's still not read, so lets see if going through everything in game i can figure it out or not :roll:
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if i can't, then no one else will without reading, so maybe, and i say maybe, a tool tip or more information needed on it when it's displayed :?: :idea:
zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build (r18127)

Post by zakblood »

found it
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guessed it was correct, me bombing them into the ground didn't go down so well it seems, will do a ground invasion next to clear out slavers and see if that works any better, the game has depth that is for sure and it seems news carries fast in the universe, the deeper i go into the game, the depth starts to really shine, but at the start it doesn't, will think on it for a while as if maybe a mid game or late game start as an option may make this better, just an idea, as i'm all for adding sliders and options to give more users a better understanding and choices to bring in more player and types, as some love the slow slog, while others like the late game challengers so if you can cater for them all, you get a higher rating and keep more happy in the short and long term, or that's my opinion anyway :ugeek:
zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build (r18127)

Post by zakblood »

now that's been figured out, on to how to make them now feel better, that's the next thing to find out how to do, as the saying goes, time heal's all, but lets see if you can do it another way, and see if the game design has another or different idea's / plans for it :!:

so far, day 3 i think, can't remember dates and times too well, well can on boring games as it drags, on this, is another matter altogether, as time flies, and what i aimed to do and what got or gets done is a totally different story.

so far feedback and impressions are very high, it would score as a classic for me if the game looked a bit better, i know eye candy doesn't make a game, it's design, levels, UI all added together with a good or great idea and story, but it does imo make a good game great, what makes a classic is getting it all right, and that takes time, as this develops i'm sure it could go either way, high and higher or even a class winner as the depth and design and stability of the game atm does make you wonder what is left to add, and if it keeps being shinned, what more could do it.

i'm sure you're already getting a wish list for this, so i won't add to it.

for me i'd like a larger map, more star's and maybe an options for a custom race at start up, basic stuff, a few more options and sliders to give users more starting options may help also, but without any as it is, it's a really great game, can't say any more on it, but it's been done very well and look forward to seeing it do well on release, will feedback this to the publishers as the threads been linked to them already, i'm sure they already know anyway so my voice will just be one of many.

will carry on testing anything new that comes out as the build updates and keep giving feedback as required, hope at least some of it helps and is not just classed as waffle :oops:
zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build (r18127)

Post by zakblood »

have found out if you increase the distance from your ships to the bottom display panel, the mouse moves and works better on any DPI setting, so so maybe the bottom menu's stops bigger stuff like what's shown from working correctly or as good without more space around it :?: :idea:
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but once the space have been increased, the lag or difficulty to move or control the object / ship goes away, so making it more centered to the whole display imo works better :idea:
zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build (r18127)

Post by zakblood »

txt still overlapping in this build
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zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build (r18127)

Post by zakblood »

couldn't find any ways to make them happier quicker, so time is a good healer it seems as always, balance has been restored into the universe
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zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build (r18127)

Post by zakblood »

not quite worded correctly
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as you don't need 2 gates, just one and you can go to any known / discovered star in one turn with just one gate as shown in uploaded "game_1504"
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zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build (r18127)

Post by zakblood »

and both are colored differently as well, as shown
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first one is given as a race trait, second one colored blue is built by me
zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build (r18127)

Post by zakblood »

seems the colors means there's more than one type of gate, understand it now, my mistake :oops:
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so ancient one is one way anywhere discovered, normal gate needs two for instant access to another gate in the grid etc, got it now :roll: ;)
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