build (r18087)

A forum for chatting about in-development game features.
zakblood
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Re: build (r18087)

Post by zakblood »

when you make a save or over write another save, it would be imo a good idea to ask or confirm the choice, atm you don't know if it's done it or not unless you manually go and look :idea:
zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build (r18087)

Post by zakblood »

new encounter, all are logged and posted so i can keep any eye and look back on how many per game on each level of difficulty etc
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zakblood
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Re: build (r18087)

Post by zakblood »

almost 6 hours in, new 64bit exe working well at this stage of the test
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resourced used low to medium
zakblood
Posts: 275
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Re: build (r18087)

Post by zakblood »

getting toward mid game now by amount of planets owned, no slow down or more pc resources used yet either
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bjg
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Re: build (r18087)

Post by bjg »

no forum posts read, no guides read, not played or seen of the game before
Stopped right there. Read forum and guides, play couple of games (at least), and than come back with impressions. Don't be lame.
zakblood
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Re: build (r18087)

Post by zakblood »

was a shame you didn't read all the first post, as being disabled myself being called lame is quite true, thanks for the post, very helpful
bjg
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Re: build (r18087)

Post by bjg »

zakblood wrote:was a shame you didn't read all the first post
If you wanted something "for the developers eyes" only you should've used the "private messages" option. Everything posted in a public area is for everybody.
If you've read the forum (for example http://stars-in-shadow.com/forum/viewto ... =310#p3654) you'd know that these developers prefer than people do the homework first.
You've done big (and somewhat nice) work, but this game is designed for "RTFM first" approach (in my opinion), which significantly decreases the value of your posts (in my opinion).
It seems like we are of similar age, and the (professional) background is (somewhat) similar, but fundamentally disagree on the approach. Maybe MSCE is the key. ;)
zakblood
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Re: build (r18087)

Post by zakblood »

sorry to repeat, not sure if i've mentioned it before or not, i have no interest on what others have to say or find, i was asked here to do a job and this is what i'm doing, the approach i do of not reading others feedback or impressions, or guides, read me's or watching videos / trailers etc work and works well, as it's a first impression, not some one else's or even a developers impression on a guide, video on instruction given.

at any given time i have 4 to 6 tests on the go, on different games, each one is different, i work on each one and never read manuals or guides and find out then if a user can pick up the game without a tutorial or anything else tbh, this way feedback can be given on the need of better information in not only the game, but for out sourcing elsewhere, whether it be media, written, video's or just standard in game tutorials etc etc .

it does work, i'm making my own feedback, for the developer only and using his board to print screenshot to reply to or in force my comments or impressions as 1 picture always says a few more than a line of txt ever can.

this is one of the reasons i post a starting statement so i don't normally have to have others making comments on what im doing but like you said it's an open forum so i also don't mind either, in fact i agree with most of what others say, but they need to understand same as you that everyone does it differently for totally different reasons, i neither agree or disagree with anyone else's comments or personal feedback or impressions as each to there own, i also don't get into flaming war's on what approach works for everyone else, as like i said, each to there own.

i leave everything in the post and only edit spelling or typo's if i re read, which i tend to not do as i use the pc as my note pad and write what i see almost when i see it, this way a developer can see my opinions change as i progress into knowing what works, and how the UI and game works, i use a different approach to Alpha's than i do for Beta's, as the information changers as the test goes on, one need bug finding, when the next may need UI or other work and less bug finding and more into game balance and user feedback, each tester has his or her strengths and weakness and each offers there own skill set, with mine being no better or worse than anyone else, i just offer a different approach and more time than most, being disabled i do this full time, from 8 to 12 hours a day, 7 days a week, for 38 odd weeks a year, the rest is holiday time for me while i go away, a lot :P
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Arioch
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Re: build (r18087)

Post by Arioch »

If you run the game through Steam, you can use F12 for screenshots.
bjg
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Re: build (r18087)

Post by bjg »

2 Arioch
Have you (or sven) asked the zakblood for that or was it a third party?
Wouldn't be any of my business if zakblood hadn't brought it up. :|
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Arioch
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Re: build (r18087)

Post by Arioch »

bjg wrote:2 Arioch
Have you (or sven) asked the zakblood for that or was it a third party?
Wouldn't be any of my business if zakblood hadn't brought it up. :|
I think he was asked by the publisher.

There's no need to criticize people for giving harsh feedback; all feedback is useful as long as it's specific.
bjg
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Re: build (r18087)

Post by bjg »

Arioch wrote:There's no need to criticize people for giving harsh feedback
I have no idea if his feedback was harsh or not. It doesn't matter, like wouldn't matter my feedback on the string theory (because I haven't learned it well enough). You know that my opinion on the subject is quite strong. Not planning further comments on his work (adding zakblood to my "ignore" list should do).
I'm glad you didn't initiate this.
zakblood
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Re: build (r18087)

Post by zakblood »

not using steam build
zakblood
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Re: build (r18087)

Post by zakblood »

test 3 settings
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started now and will use knowledge gained to day and play on hardest setting and compare with test 2
zakblood
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Joined: Wed Nov 09, 2016 2:22 pm

Re: build (r18087)

Post by zakblood »

impression on hard, yesterday and this mornings test,

food for thought, yes food is more of an issue when playing on hard, with most pirates / faction being more active, on easy they tended to not stray from there base, so made it easier, on hard this isn't the case and they wander around, had quite a high number die because of lack of food, but bad planning on my part on this one, was going to try to go deeper and not really pay that much attention to it, finding it much easier to play than first day, even on hard, knowing what works and what doesn't and how you need to build is key, but even then it's hard going for some races at the start, maybe would be nice if you could cap the amount of growth on a planet as once it out strips it's food and you have to bring it in, you go from a + 100 to a - rather fast so you need to keep an eye on this, as no warnings are given until it's maybe too late to build your way out of it, an early notice may re focus your building to get back on track if you like me get carried away.

ship design is simple to use and easy to change, have altered, deleted and updated in the field, all work very well and the interface / UI is well done on this and tbh most parts of the game.

combat in space is maybe let down a bit with not great UI, as sometimes it's not always as easy as it maybe should be to move ships, as i found clicking on them is or can be problematic at best, random at worst, have tried 3 gaming mouses, and found the one with the lease amount of DPI works best, my normal gaming one (Razer) with 10,000dpi optical sensor isn't great in game being maybe too sensitive but a normal 6500DPI or lower as i've tried a bog standard one at 2000dpi works much better, so more of an hardware than game engine problem, but only happens in combat, not on the main screen
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