SirDamnALot wrote:What about the event where you discover a derelict craft and salvage it for research?
I'm thinking about when you have no reserch selected and your beakers go to Narnia
I've officially been won over by all the arguments in favor of tech-specific research. I changed the switching mechanics in a recent patch. (There are still some outstanding issues with estimated-time-to-complete numbers in some info screens, which aren't taking into account stored beakers associated with non-current techs and/or science-leader % discounts.)
In the case that you salvage a derelict craft when you have no project selected, the beakers will go to Narnia, just as they would if you did research while having no tech selected.
SirDamnALot wrote:I like the suggested solution, that a research task is selected automatically when you forget to do it. So there is no real loss.
Yes, according to my code comments, this is what *should* currently be happening. But, atm, it's not... So that's a bug. I'll see if I can get a quick fix up while I'm waiting around in the Frankfurt airport
edited by sven: Actually, in my latest tests, your advisor does seem to be reliably choosing a tech for you, if you decline to select one yourself. If you run into a case where this doesn't happen, please let me know, and upload the save. Thanks