A request for lockouts option
A request for lockouts option
Would it be possible to put an option to lockout just skipping certain things. Right clicking an event skips it. When you have large quantities of worlds and a busy production turn, I have a lot of stuff I right click past. I don't need to know about a freighter that is produced, or a new facility when there is one qued behind it. The issue is important stuff gets mixed into that. A captured ship choice that's right clicked just disappears. So do scout ship discovery choices. Another issue is if I am going to be getting into a war doing an action, a confirm / abort choice would be nice. And for invasion fleets, it would be lovely if I could command some ships NOT to deploy their troops (5 colony ships and 50 armor in troop transports, you lose the colony ship troops every time, I would prefer to be able to say stay in your ships).
Re: A request for lockouts option
You know that you can always roll back a bad/accident action, do you?
Re: A request for lockouts option
In the real game you wont,
Re: A request for lockouts option
What is the "real game"? A bit of oxymoron, isn't it?Chasm wrote:In the real game you wont,
Re: A request for lockouts option
Hope the "undo/redo" stays in a release. It's very well designed and implemented, does not seem like just a debugging tool. And it's (sort of) unique.