Report - Current Bugs and Issues

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Chasm
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Re: Report - Current Bugs and Issues

Post by Chasm »

Cannot ship armor units from a world with population of 1, see game 1441 Galcrux II.
bjg
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Re: Report - Current Bugs and Issues

Post by bjg »

Chasm wrote:Social engineering is not giving the improvement slot as listed. See game 1441. Social engineering was just researched turn prior.
I've notice something like this (don't remember the technology). Thought I've got that slot through an alternative research. Is that the case? Otherwise the maximum number of slots doesn't add up.
Chasm
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Re: Report - Current Bugs and Issues

Post by Chasm »

A new slot was not unlocked, and my worlds were not at the nine maximum. If its an alternate research it should be noted as such.
bjg
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Re: Report - Current Bugs and Issues

Post by bjg »

A rebel's planet (somehow) has a ground defenses, triggering an error than looked at or attacked. 1442, 1443.
Chasm
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Re: Report - Current Bugs and Issues

Post by Chasm »

Galactic council win doesn't do anything (assuming not implemented yet). Some minor quibbles and a few minor bugs, but nothing game stopping. Well done :)
Chasm
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Re: Report - Current Bugs and Issues

Post by Chasm »

Refit issue: Subspace networking says it effects all shipbuilding costs. It does NOT effect refits (shipyards, however, do). Intended ?
bjg
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Re: Report - Current Bugs and Issues

Post by bjg »

bjg wrote:A rebel's planet (somehow) has a ground defenses, triggering an error than looked at or attacked. 1442, 1443.
Another planet, same error. 1444.
Chasm
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Re: Report - Current Bugs and Issues

Post by Chasm »

Repeat build is broken, see game 1445
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sven
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Re: Report - Current Bugs and Issues

Post by sven »

Chasm wrote:Repeat build is broken, see game 1445
Repeat build wasn't actually officially 'finished' in the version you were testing on :) But the feature should be working as of the latest patch (r17930).
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sven
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Re: Report - Current Bugs and Issues

Post by sven »

Chasm wrote:Galactic council win doesn't do anything (assuming not implemented yet). Some minor quibbles and a few minor bugs, but nothing game stopping. Well done :)
Galactic council wins should be working as of r17930. (Though the AI behaviors around them could stand a bit of fine-tuning.)
Chasm
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Re: Report - Current Bugs and Issues

Post by Chasm »

Latest build seems to be skipping award screens for when you recolonize a derelict colony if it is a bonus technology. You receive it, but don't get told what it is. Se game 1447, colonization of altair 2.
Chasm
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Re: Report - Current Bugs and Issues

Post by Chasm »

Confirmed in game 1448, social engineering has NO effect on planetary improvement slots. Artificial sentience and adaptive energy grid do both function properly. Best guess is adaptive energy grid and social engineering might both be trying to unlock the same slot ?
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sven
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Re: Report - Current Bugs and Issues

Post by sven »

Chasm wrote:Latest build seems to be skipping award screens for when you recolonize a derelict colony if it is a bonus technology. You receive it, but don't get told what it is. Se game 1447, colonization of altair 2.
The tech discovery report appears to be there, but it is a bit hidden. Right after you land your colony ship, in your 'Colonized Altair II' notification, you should see a little note pointing out that you've salvaged Industrial Replicators from the derelict colony.
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sven
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Re: Report - Current Bugs and Issues

Post by sven »

Chasm wrote:Confirmed in game 1448, social engineering has NO effect on planetary improvement slots. Artificial sentience and adaptive energy grid do both function properly. Best guess is adaptive energy grid and social engineering might both be trying to unlock the same slot ?
It's more or less a just a typo in the Social Engineering definition. Should be fixed in the latest stable build. Thanks again for all the debugging help.
bjg
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Re: Report - Current Bugs and Issues

Post by bjg »

game_1458 - some nasty looking error (the screen turns black). Is there no art to show "mining" in queue?
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