bjg wrote:Does "City Planning" suppose to "finish" once the planet reaches it's population maximum? It doesn't.
game_915, Aurelon III.
Update: it's silently switched to Research the next turn. I'd prefer to have an "event".
bjg wrote:Does "City Planning" suppose to "finish" once the planet reaches it's population maximum? It doesn't.
game_915, Aurelon III.
SirDamnALot wrote:Done! Game_916.
I thought I didn't have the save anymore (got only one from later), but you can rewind several years, how cool is that for debugging!
bjg wrote:game_917, Acrux I - something is wrong with rounding again, the population stopped at 23999999, showing as 23/24.
SirDamnALot wrote:Maybe add a "are you sure to quit?" dialog when hitting the Windows border X.
sven wrote:SirDamnALot wrote:Maybe add a "are you sure to quit?" dialog when hitting the Windows border X.
Not a bad idea. And easy to do. I'll take a look at that. Thanks for the suggestion.
edited by sven: Should be added as of r14959 (currently on 'dev'). Let me know if you have any trouble with the feature.
SirDamnALot wrote:Alt+F4 - No reaction, application continues to run -> odd, but not dramatic
Gyrfalcon wrote:It does now remember that I've set it to windowed. It did not remember position or size, which would be nice.
I've also finally decided to take a shot at one of Gyrfalcon's long-standing requests. The latest dev build (r14969) changes the way we remember the fullscreen/windowed setting, and unlike the system used in prior builds, the game now *should* restore your window to it's prior position, whatever that was, provided that the window rectangle being restored is completely inside one of your monitors. I.e., I've done a little extra work, and I *think* I've put together a loading system that should avoid the xkcd problem.
SirDamnALot wrote:Short test series with the dev version:
In main menu, in game and tactical screen:
clicking X -> Dialog -> OK
Taskbar, close window -> Dialog -> OK
Alt+F4 - No reaction, application continues to run -> odd, but not dramatic
SirDamnALot wrote:Some (space) oddities about edge panning/scrolling in windowed mode for the galaxy/tactical map.
-The area that is checked for scrolling starts very close to the border of the window and reaches a good bit outside of it.
Courser Lock On/Off has no impact (as it only affects fullscreen)
-Fullscreen has the same effect but you notice that more with Multimonitor and courser lock off.
-The boundaries move with the window size, so the boundary start seems alright, but the rectangle direction seems outward instead innward.
Attached is a sketch of the "felt" scroll boundaries.
-The left/right boundaries are "attached" to the window, the up/down bounderies stretch over everything. I can scroll up/down on the other monitor.
-sidenote: The window doesn't need to have focus to catch the courser position.
sven wrote:clicking X -> Yes/NO Dialog
Taskbar, close window -> Game exits without dialog
Alt+F4 -> Game exists without dialog
The theory being that if you're hitting alt+f4 or trying to close from the task bar, you're probably not doing it by accident so the Yes/No isn't necessary.
Versions of this issue have been reported before. I think the "boundaries" you're noticing aren't really true boundaries, what's actually happening is probably that you've hit the maximum pan for your map, so the panning stops a certain distance outside the window. But, for a smaller window (or a bigger map) the "felt" areas would be bigger.
The core issue here is that I'm not really sure what the "correct" behaviors ought to be. If you're playing in windowed mode, you can start a drag-pan inside the window, then move the cursor outside the window, and the drag action will continue until you release the mouse button. If you're planing in a small window, this can be handy, and in other cases, I'm not certain it really hurts anything.