Defense Primaries and AI

A forum for chatting about in-development game features.
Post Reply
bjg
Posts: 639
Joined: Wed Feb 03, 2016 10:55 pm

Defense Primaries and AI

Post by bjg »

Defense Primaries are great. I've sort of asked for them, very happy with them.
However, they seems to confuse AI in case of planetary defenses (ships are ok, I think). I guess AI does some simple math and uses for planetary defenses whatever can do the most of "abstract" damage (which is Defense Primaries), not taking the fire range into account. The tactic against it is too obvious - safely fire from a little distance.
User avatar
sven
Site Admin
Posts: 1621
Joined: Sat Jan 31, 2015 10:24 pm
Location: British Columbia, Canada
Contact:

Re: Defense Primaries and AI

Post by sven »

bjg wrote:Defense Primaries are great. I've sort of asked for them, very happy with them.
However, they seems to confuse AI in case of planetary defenses (ships are ok, I think). I guess AI does some simple math and uses for planetary defenses whatever can do the most of "abstract" damage (which is Defense Primaries), not taking the fire range into account. The tactic against it is too obvious - safely fire from a little distance.


Ah, yes, that's a bug. Can you upload a game where the AI is building planetary defenses outfitted exclusively with PD weapons? Many thanks.
bjg
Posts: 639
Joined: Wed Feb 03, 2016 10:55 pm

Re: Defense Primaries and AI

Post by bjg »

The previously uploaded game_912 should do. They all start doing it once get PD.
Just uploaded game_915 for another case - also should do.
Post Reply