bjg wrote:Think I know how to reproduce it. Click on any Transport, click "start trading" (the panel dissapears) - the ships in the lower third become "unclickable".
Yup, that reproduces. Many thanks!
bjg wrote:Think I know how to reproduce it. Click on any Transport, click "start trading" (the panel dissapears) - the ships in the lower third become "unclickable".
bjg wrote:game_882 - an error in the (old) transfer mechanism. Move Orthin out of Ashdar Prime - Hadouir will just disappear.
halftea wrote:Uploaded game 887.
I was trying to reload some Assault Carriers/Military transports with Hovertanks at Rastaban. Sadly they seemed to have vanished into the ether. Not really sure where they have ended up.
sven wrote:halftea wrote:Uploaded game 887.
I was trying to reload some Assault Carriers/Military transports with Hovertanks at Rastaban. Sadly they seemed to have vanished into the ether. Not really sure where they have ended up.
Ok, yes, I can replicate that. They are vanishing for me as well. Seems like the sort of thing that ought to have a simple fix...
bjg wrote:game_882 - an error in the (old) transfer mechanism. Move Orthin out of Ashdar Prime - Hadouir will just disappear.
bjg wrote:SP feature doesn't work in the latest build. Sorry for the double post, but it brakes the whole gameplay.
bjg wrote:There is a phantom tank (saying "1 in orbit"), which you still can embark, which causes an error - error log is uploaded.
sven wrote:I think the phantom "in orbit" icons should be working as intended in the lastest patch (r14890). Let me know if you think the feature is a good one -- I'm trying to give players various tool that can make making interacting with transports simpler, but these "phantom" icons do risk increasing UI clutter. I'm still not sure how I feel about them, personally.
bjg wrote:I'm still not sure how I feel about them myself. Hated it first, got used later. They remind that there are transports/colony ships in the orbit, nothing more useful yet.
You and Arioch seem to have a (not generic) vision about how the game should look and play - it's been working out quite well so far. I want to be careful about pushing my quite generic ideas/opinions.