Search found 1641 matches
- Fri Feb 20, 2026 7:49 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1864
- Views: 5618449
Re: Report - Current Bugs and Issues
I'm on the "live" build on GOG. I'm on my 3rd playthrough of the game.
I'm (Yoral) orbiting an enemy Tinker planet with a minor faction fleet (marauders). I am "at peace" with the marauders, and at war with the Tinkers. The marauders are at war with the Tinkers. I have a prompt option to ...
- Thu Feb 05, 2026 9:56 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1864
- Views: 5618449
Re: Report - Current Bugs and Issues
I think it was a problem with my GoG distro scripts. I might have just fixed it -- ideally it will be gone as of 53245 (which is currently up on in_development in GoG).Flaser wrote: Thu Feb 05, 2026 12:45 pm I've encountered a major bug with the latest build, cannot ID whether it's platform (GOG) related or not.
- Wed Feb 04, 2026 5:28 pm
- Forum: General Forum
- Topic: Minor Bug
- Replies: 2
- Views: 133613
Re: Minor Bug
I think this one may be fixed as of 53244 (in_development build). Let me know if anyone still sees it.
- Tue Jan 27, 2026 9:16 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1864
- Views: 5618449
Re: Report - Current Bugs and Issues
53238: Still no habitability colors. Checkbox in setting screen, not the new in-game visibility button. Setting is non-functional.
That's my bad. I hit the wrong buttons when uploading last night's patch to GoG -- the version that *claimed* to be 53238 was actually a somewhat earlier build. It ...
- Tue Jan 27, 2026 4:18 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1864
- Views: 5618449
Re: Report - Current Bugs and Issues
Started a new one and I'll let you know if I encounter that again. "The planets color by habitability" option is still broken, though. It's really hard to choose where to expand and colonize without that.
"Habitably Colors" should be in the new starmap overlay dropdown menu now.
- Sun Jan 25, 2026 9:43 pm
- Forum: General Forum
- Topic: New DLC
- Replies: 251
- Views: 2096691
Re: New DLC
I think this should be fixed now.Rand wrote: Sun Jan 25, 2026 4:36 am I think there are still some issues with the forum.
There are some spoilered posts and I can't unspoiler them.
- Sun Jan 25, 2026 5:00 am
- Forum: Modding
- Topic: Reactor component sorting
- Replies: 3
- Views: 137118
Re: Reactor component sorting
Yeah, that does look like a forum bug. This is the raw post content:
@DesignerSkin1.lua:
add_dropdown_title(frames.available_frame,|) {
'All Components',
'Compatible Components',
'Weapons',
'Systems',
'Point Defense',
'Shields',
'Armor',
'Reactors', -- new addition to drop down
SYSTEMS ...
@DesignerSkin1.lua:
add_dropdown_title(frames.available_frame,|) {
'All Components',
'Compatible Components',
'Weapons',
'Systems',
'Point Defense',
'Shields',
'Armor',
'Reactors', -- new addition to drop down
SYSTEMS ...
- Tue Jan 20, 2026 7:00 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1864
- Views: 5618449
Re: Report - Current Bugs and Issues
EDIT: Looking over the screenshot -- maybe it's a bug with the new sensor display thing? I only see sensor circles around my scouts and not my planets or other ships.
Yeah, I bet it's related to the new sensor thing. I have an attempted fix up (53220). Should be live on gog "in_development".
- Tue Jan 13, 2026 8:15 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1864
- Views: 5618449
Re: Report - Current Bugs and Issues
I'm getting bombed with no indication there's even an enemy fleet at a planet.
I guess I should revert to Stable even though it has bugs itself. :(
Can you upload the save where this is happening? (If you're on the dev GoG build, the "upload game logs" button in options should be working again ...
- Tue Jan 06, 2026 7:37 pm
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 90
- Views: 828071
Re: DLC rebalance mod
It seems to work well so far!
:D
Has this mod informed any changes you might make to the main game in the upcoming expansion?
I haven't looked in great detail at all the changes this mod makes, but my sense, reading through the changes, is that it primarily is what it claims to be -- a ...
- Sun Jan 04, 2026 8:38 pm
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 90
- Views: 828071
Re: DLC rebalance mod
Current version, in a new install, gave this error when I was ending a turn:
Same song, different verse, I think. I just went through and deleted *all* the files in this mod that appear to be exact copies of the current 'stable' versions up on steam. In theory, that should limit any bugs that ...
- Sat Jan 03, 2026 5:42 pm
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 90
- Views: 828071
Re: DLC rebalance mod
I get this when I click on populations.
As best as I can tell, this one has nothing to do with the new mod features -- this is an incompatibility with some morale mechanics fixes that are bundled with the current "in_development" features.
If I'm right, there's no features in this mod which ...
- Sat Jan 03, 2026 2:59 am
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 90
- Views: 828071
Re: DLC rebalance mod
(just updated my patch again, because i noticed that it was overwriting (unnecessarily) some of the new mod-compatibility features in game_io.lua).
- Fri Jan 02, 2026 8:45 pm
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 90
- Views: 828071
Re: DLC rebalance mod
(testing this mod has revealed a few ways the modding system in the current build could be made more robust. i've just pushed some more changes related to that on steam. and, also, patched my test zip here just a little bit more.)
- Thu Jan 01, 2026 7:25 am
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 90
- Views: 828071
Re: DLC rebalance mod
So I tried getting this mod to work with the current in_development modding system on Steam. It might sortof work? I had to tweak the start screen stuff a little (because that's most of what changed), but I think otherwise it's maybe compatible?
<edit: i updated this zip twice on Jan 2nd -- just ...
<edit: i updated this zip twice on Jan 2nd -- just ...