Search found 1641 matches

by sven
Fri Feb 20, 2026 7:49 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1864
Views: 5618449

Re: Report - Current Bugs and Issues


I'm on the "live" build on GOG. I'm on my 3rd playthrough of the game.

I'm (Yoral) orbiting an enemy Tinker planet with a minor faction fleet (marauders). I am "at peace" with the marauders, and at war with the Tinkers. The marauders are at war with the Tinkers. I have a prompt option to ...
by sven
Thu Feb 05, 2026 9:56 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1864
Views: 5618449

Re: Report - Current Bugs and Issues

Flaser wrote: Thu Feb 05, 2026 12:45 pm I've encountered a major bug with the latest build, cannot ID whether it's platform (GOG) related or not.
I think it was a problem with my GoG distro scripts. I might have just fixed it -- ideally it will be gone as of 53245 (which is currently up on in_development in GoG).
by sven
Wed Feb 04, 2026 5:28 pm
Forum: General Forum
Topic: Minor Bug
Replies: 2
Views: 133613

Re: Minor Bug

I think this one may be fixed as of 53244 (in_development build). Let me know if anyone still sees it.
by sven
Tue Jan 27, 2026 9:16 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1864
Views: 5618449

Re: Report - Current Bugs and Issues


53238: Still no habitability colors. Checkbox in setting screen, not the new in-game visibility button. Setting is non-functional.


That's my bad. I hit the wrong buttons when uploading last night's patch to GoG -- the version that *claimed* to be 53238 was actually a somewhat earlier build. It ...
by sven
Tue Jan 27, 2026 4:18 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1864
Views: 5618449

Re: Report - Current Bugs and Issues


Started a new one and I'll let you know if I encounter that again. "The planets color by habitability" option is still broken, though. It's really hard to choose where to expand and colonize without that.


"Habitably Colors" should be in the new starmap overlay dropdown menu now.
by sven
Sun Jan 25, 2026 9:43 pm
Forum: General Forum
Topic: New DLC
Replies: 251
Views: 2096691

Re: New DLC

Rand wrote: Sun Jan 25, 2026 4:36 am I think there are still some issues with the forum.
There are some spoilered posts and I can't unspoiler them.
I think this should be fixed now.
by sven
Sun Jan 25, 2026 5:00 am
Forum: Modding
Topic: Reactor component sorting
Replies: 3
Views: 137118

Re: Reactor component sorting

Yeah, that does look like a forum bug. This is the raw post content:

@DesignerSkin1.lua:
add_dropdown_title(frames.available_frame,|) {
'All Components',
'Compatible Components',
'Weapons',
'Systems',
'Point Defense',
'Shields',
'Armor',
'Reactors', -- new addition to drop down


SYSTEMS ...
by sven
Tue Jan 20, 2026 7:00 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1864
Views: 5618449

Re: Report - Current Bugs and Issues


EDIT: Looking over the screenshot -- maybe it's a bug with the new sensor display thing? I only see sensor circles around my scouts and not my planets or other ships.


Yeah, I bet it's related to the new sensor thing. I have an attempted fix up (53220). Should be live on gog "in_development".
by sven
Tue Jan 13, 2026 8:15 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1864
Views: 5618449

Re: Report - Current Bugs and Issues


I'm getting bombed with no indication there's even an enemy fleet at a planet.

I guess I should revert to Stable even though it has bugs itself. :(


Can you upload the save where this is happening? (If you're on the dev GoG build, the "upload game logs" button in options should be working again ...
by sven
Tue Jan 06, 2026 7:37 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 90
Views: 828071

Re: DLC rebalance mod


It seems to work well so far!

:D

Has this mod informed any changes you might make to the main game in the upcoming expansion?

I haven't looked in great detail at all the changes this mod makes, but my sense, reading through the changes, is that it primarily is what it claims to be -- a ...
by sven
Sun Jan 04, 2026 8:38 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 90
Views: 828071

Re: DLC rebalance mod


Current version, in a new install, gave this error when I was ending a turn:


Same song, different verse, I think. I just went through and deleted *all* the files in this mod that appear to be exact copies of the current 'stable' versions up on steam. In theory, that should limit any bugs that ...
by sven
Sat Jan 03, 2026 5:42 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 90
Views: 828071

Re: DLC rebalance mod


I get this when I click on populations.


As best as I can tell, this one has nothing to do with the new mod features -- this is an incompatibility with some morale mechanics fixes that are bundled with the current "in_development" features.

If I'm right, there's no features in this mod which ...
by sven
Sat Jan 03, 2026 2:59 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 90
Views: 828071

Re: DLC rebalance mod

(just updated my patch again, because i noticed that it was overwriting (unnecessarily) some of the new mod-compatibility features in game_io.lua).
by sven
Fri Jan 02, 2026 8:45 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 90
Views: 828071

Re: DLC rebalance mod

(testing this mod has revealed a few ways the modding system in the current build could be made more robust. i've just pushed some more changes related to that on steam. and, also, patched my test zip here just a little bit more.)
by sven
Thu Jan 01, 2026 7:25 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 90
Views: 828071

Re: DLC rebalance mod

So I tried getting this mod to work with the current in_development modding system on Steam. It might sortof work? I had to tweak the start screen stuff a little (because that's most of what changed), but I think otherwise it's maybe compatible?

<edit: i updated this zip twice on Jan 2nd -- just ...