Report - Current Bugs and Issues

A forum for chatting about in-development game features.
Dacarnix
Posts: 28
Joined: Sat Feb 06, 2021 9:28 pm

Re: Report - Current Bugs and Issues

Postby Dacarnix » Tue Mar 23, 2021 10:39 pm

gaerzi wrote:Yes. I have already built four gates in a single system -- it's pointless but it's possible.

Only if you consider +2 science points per turn pointless. ;)

User avatar
PrivateHudson
Posts: 206
Joined: Tue Feb 12, 2019 7:59 am
Location: Chelyabinsk, Russia

Re: Report - Current Bugs and Issues

Postby PrivateHudson » Mon Apr 05, 2021 8:29 pm

Game_9947. Why, oh why Teros at Gherm have decided last turn they must retreat to Bellatrix instead of pressing attack on Mendorn or at least defending Gherm?! Nothing treatens Bellatrix, their forces are several times stronger than mine, no logic at all! And this repeats every single playthrough.

User avatar
PrivateHudson
Posts: 206
Joined: Tue Feb 12, 2019 7:59 am
Location: Chelyabinsk, Russia

Re: Report - Current Bugs and Issues

Postby PrivateHudson » Sat Apr 10, 2021 11:13 am

Game_9959. Another strange and clearly detrimental fleet movement pattern. Last turn Orthins were driving to Sargas sufficient force to annihilate it and enemy forces nearby. But recalled it for no visible reason. This behavior is typical for Orthins, probably because they acquire advanced comm techs earlier than others.

User avatar
PrivateHudson
Posts: 206
Joined: Tue Feb 12, 2019 7:59 am
Location: Chelyabinsk, Russia

Re: Report - Current Bugs and Issues

Postby PrivateHudson » Sun Apr 11, 2021 10:59 am

Probably, AI better not to plop down new colony or outpost when there are enemy ships hanging around in this very system.

User avatar
PrivateHudson
Posts: 206
Joined: Tue Feb 12, 2019 7:59 am
Location: Chelyabinsk, Russia

Re: Report - Current Bugs and Issues

Postby PrivateHudson » Mon Apr 12, 2021 11:02 am

PrivateHudson wrote:Why Tinkers use boring torpedos instead of their wonderful Vindicators?

When Tinker empire had united with mine today, it presented whole bunch of fairly advanced techs. But I got Vindicators still unresearched.

User avatar
Captainspire
Posts: 153
Joined: Mon Mar 30, 2015 8:30 pm

Re: Report - Current Bugs and Issues

Postby Captainspire » Sat Apr 17, 2021 4:33 am

uploaded game_9965 It just seems like every race just stopped doing anything. I gave some systems to the Phidi and have been neighbors with the Tinkers for some time. Neither is trying to expand, attack, or threaten.

User avatar
PrivateHudson
Posts: 206
Joined: Tue Feb 12, 2019 7:59 am
Location: Chelyabinsk, Russia

Re: Report - Current Bugs and Issues

Postby PrivateHudson » Mon Apr 26, 2021 12:09 pm

PrivateHudson wrote:
PrivateHudson wrote:Why Tinkers use boring torpedos instead of their wonderful Vindicators?

When Tinker empire had united with mine today, it presented whole bunch of fairly advanced techs. But I got Vindicators still unresearched.

I've got answer when faced Vindicator-equipped carriers. Apparently, ship design script regards Vindicators as small craft and doesn't know they fit into torpedo tubes.

User avatar
PrivateHudson
Posts: 206
Joined: Tue Feb 12, 2019 7:59 am
Location: Chelyabinsk, Russia

Re: Report - Current Bugs and Issues

Postby PrivateHudson » Mon Apr 26, 2021 12:15 pm

PrivateHudson wrote:Probably, AI better not to plop down new colony or outpost when there are enemy ships hanging around in this very system.

Puzzlingly enough, I witnessed the cautious variant also: enemy outpost transport arrived in system patrolled by my ships, and next turn headed back (definitely not a range limitation).

User avatar
PrivateHudson
Posts: 206
Joined: Tue Feb 12, 2019 7:59 am
Location: Chelyabinsk, Russia

Re: Report - Current Bugs and Issues

Postby PrivateHudson » Mon Apr 26, 2021 12:25 pm

PrivateHudson wrote:If I understand correctly, primitive races should not benefit from the Militia tech. However, today threshers were shown in bomb/invade dialog as strength 2 militia.

Also, Pell herbal defenders leave you with the question - "But how?".

nweismuller
Posts: 424
Joined: Wed Apr 29, 2015 2:33 am

Re: Report - Current Bugs and Issues

Postby nweismuller » Tue Apr 27, 2021 10:58 am

I don't think Pell should even participate as militia, with their Pacifist trait. Have they been observed to do so?

gaerzi
Posts: 210
Joined: Wed Jul 10, 2019 1:30 pm

Re: Report - Current Bugs and Issues

Postby gaerzi » Tue Apr 27, 2021 11:32 am

PrivateHudson wrote:Also, Pell herbal defenders leave you with the question - "But how?".

With FRIENDLINESS PELLETS of course.

User avatar
PrivateHudson
Posts: 206
Joined: Tue Feb 12, 2019 7:59 am
Location: Chelyabinsk, Russia

Re: Report - Current Bugs and Issues

Postby PrivateHudson » Tue Apr 27, 2021 1:59 pm

nweismuller wrote:Have they been observed to do so?

Yes.

nweismuller
Posts: 424
Joined: Wed Apr 29, 2015 2:33 am

Re: Report - Current Bugs and Issues

Postby nweismuller » Wed Apr 28, 2021 4:42 am

PrivateHudson wrote:
nweismuller wrote:Have they been observed to do so?

Yes.


Then that's a bug to report. Looks like the Pell Pacifist trait isn't stopping them from participating as militia.

User avatar
PrivateHudson
Posts: 206
Joined: Tue Feb 12, 2019 7:59 am
Location: Chelyabinsk, Russia

Re: Report - Current Bugs and Issues

Postby PrivateHudson » Fri May 07, 2021 7:21 pm

Game_9989. I just brokered peace between blocks Colonials (me)-Phidi-Yoral and Imperials-Orthins (I believe they're in a coalition), but demand from Yorals to defend them against Imperials isn't recalled.

User avatar
PrivateHudson
Posts: 206
Joined: Tue Feb 12, 2019 7:59 am
Location: Chelyabinsk, Russia

Re: Report - Current Bugs and Issues

Postby PrivateHudson » Sun May 30, 2021 7:52 am

Game_10025. Curious pop transfer: 3 transports enroute from Bacabs to outpost at Fargone II. Looks like government-agreed interfactional migration.


Return to “Testing”

Who is online

Users browsing this forum: No registered users and 82 guests