Only if you consider +2 science points per turn pointless.gaerzi wrote:Yes. I have already built four gates in a single system -- it's pointless but it's possible.
Report - Current Bugs and Issues
Re: Report - Current Bugs and Issues
- PrivateHudson
- Posts: 207
- Joined: Tue Feb 12, 2019 7:59 am
- Location: Chelyabinsk, Russia
Re: Report - Current Bugs and Issues
Game_9947. Why, oh why Teros at Gherm have decided last turn they must retreat to Bellatrix instead of pressing attack on Mendorn or at least defending Gherm?! Nothing treatens Bellatrix, their forces are several times stronger than mine, no logic at all! And this repeats every single playthrough.
- PrivateHudson
- Posts: 207
- Joined: Tue Feb 12, 2019 7:59 am
- Location: Chelyabinsk, Russia
Re: Report - Current Bugs and Issues
Game_9959. Another strange and clearly detrimental fleet movement pattern. Last turn Orthins were driving to Sargas sufficient force to annihilate it and enemy forces nearby. But recalled it for no visible reason. This behavior is typical for Orthins, probably because they acquire advanced comm techs earlier than others.
- PrivateHudson
- Posts: 207
- Joined: Tue Feb 12, 2019 7:59 am
- Location: Chelyabinsk, Russia
Re: Report - Current Bugs and Issues
Probably, AI better not to plop down new colony or outpost when there are enemy ships hanging around in this very system.
- PrivateHudson
- Posts: 207
- Joined: Tue Feb 12, 2019 7:59 am
- Location: Chelyabinsk, Russia
Re: Report - Current Bugs and Issues
When Tinker empire had united with mine today, it presented whole bunch of fairly advanced techs. But I got Vindicators still unresearched.PrivateHudson wrote:Why Tinkers use boring torpedos instead of their wonderful Vindicators?
- Captainspire
- Posts: 153
- Joined: Mon Mar 30, 2015 8:30 pm
Re: Report - Current Bugs and Issues
uploaded game_9965 It just seems like every race just stopped doing anything. I gave some systems to the Phidi and have been neighbors with the Tinkers for some time. Neither is trying to expand, attack, or threaten.
- PrivateHudson
- Posts: 207
- Joined: Tue Feb 12, 2019 7:59 am
- Location: Chelyabinsk, Russia
Re: Report - Current Bugs and Issues
I've got answer when faced Vindicator-equipped carriers. Apparently, ship design script regards Vindicators as small craft and doesn't know they fit into torpedo tubes.PrivateHudson wrote:When Tinker empire had united with mine today, it presented whole bunch of fairly advanced techs. But I got Vindicators still unresearched.PrivateHudson wrote:Why Tinkers use boring torpedos instead of their wonderful Vindicators?
- PrivateHudson
- Posts: 207
- Joined: Tue Feb 12, 2019 7:59 am
- Location: Chelyabinsk, Russia
Re: Report - Current Bugs and Issues
Puzzlingly enough, I witnessed the cautious variant also: enemy outpost transport arrived in system patrolled by my ships, and next turn headed back (definitely not a range limitation).PrivateHudson wrote:Probably, AI better not to plop down new colony or outpost when there are enemy ships hanging around in this very system.
- PrivateHudson
- Posts: 207
- Joined: Tue Feb 12, 2019 7:59 am
- Location: Chelyabinsk, Russia
Re: Report - Current Bugs and Issues
Also, Pell herbal defenders leave you with the question - "But how?".PrivateHudson wrote:If I understand correctly, primitive races should not benefit from the Militia tech. However, today threshers were shown in bomb/invade dialog as strength 2 militia.
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- Posts: 425
- Joined: Wed Apr 29, 2015 2:33 am
Re: Report - Current Bugs and Issues
I don't think Pell should even participate as militia, with their Pacifist trait. Have they been observed to do so?
Re: Report - Current Bugs and Issues
With FRIENDLINESS PELLETS of course.PrivateHudson wrote:Also, Pell herbal defenders leave you with the question - "But how?".
- PrivateHudson
- Posts: 207
- Joined: Tue Feb 12, 2019 7:59 am
- Location: Chelyabinsk, Russia
Re: Report - Current Bugs and Issues
Yes.nweismuller wrote:Have they been observed to do so?
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- Posts: 425
- Joined: Wed Apr 29, 2015 2:33 am
Re: Report - Current Bugs and Issues
Then that's a bug to report. Looks like the Pell Pacifist trait isn't stopping them from participating as militia.PrivateHudson wrote:Yes.nweismuller wrote:Have they been observed to do so?
- PrivateHudson
- Posts: 207
- Joined: Tue Feb 12, 2019 7:59 am
- Location: Chelyabinsk, Russia
Re: Report - Current Bugs and Issues
Game_9989. I just brokered peace between blocks Colonials (me)-Phidi-Yoral and Imperials-Orthins (I believe they're in a coalition), but demand from Yorals to defend them against Imperials isn't recalled.
- PrivateHudson
- Posts: 207
- Joined: Tue Feb 12, 2019 7:59 am
- Location: Chelyabinsk, Russia
Re: Report - Current Bugs and Issues
Game_10025. Curious pop transfer: 3 transports enroute from Bacabs to outpost at Fargone II. Looks like government-agreed interfactional migration.