I've just emailed you the metadata file.
The 64 bit version starts fine (60 fps) without the SavedGames folder (surprise

Interesting! So then the question becomes this: how many saved games do you have in your SavedGames folder? Could you zip up the whole directory and send it to me via some large-file sharing service? (Dropbox, etc?)bjg wrote: The 64 bit version starts fine (60 fps) without the SavedGames folder (surprise). So it does with only one (the latest) save - 60 fps on main menu, 25 fps on the map.
There where 33 of them (some probably are old and incompatible). The size also might matter. The zip is about 95 meg - are you sure you don't want it?sven wrote:Interesting! So then the question becomes this: how many saved games do you have in your SavedGames folder? Could you zip up the whole directory and send it to me via some large-file sharing service? (Dropbox, etc?)bjg wrote: The 64 bit version starts fine (60 fps) without the SavedGames folder (surprise). So it does with only one (the latest) save - 60 fps on main menu, 25 fps on the map.
edited by sven: Actually, I probably don't even need the folder upload -- I would bet the phenomena we're seeing here is just a result of an inefficiency somewhere in the handling of large lists of save games. I can probably replicate and look for that just fine on my own, particularly if I have a sense of how many saves it takes to trigger the effect.
Having a copy wouldn't hurt. 33 feels too low, so maybe there is something special about one or more of those saves.bjg wrote: There where 33 of them (some probably are old and incompatible). The size also might matter. The zip is about 95 meg - are you sure you don't want it?
I have (hopefully) just shared it with you on the Google Drive.sven wrote:Having a copy wouldn't hurt. 33 feels too low, so maybe there is something special about one or more of those saves.
It looks like I finally figured this one out: there was a bug in the clipping logic for the loading screen that was causing a lot of unnecessary rendering of invisible save data. These load screen slowdowns should be fixed as of r19333.bjg wrote:I have (hopefully) just shared it with you on the Google Drive.sven wrote:Having a copy wouldn't hurt. 33 feels too low, so maybe there is something special about one or more of those saves.
Please let me know if I haven't.