Report - Current Bugs and Issues

A forum for chatting about in-development game features.
Chasm
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Re: Report - Current Bugs and Issues

Post by Chasm »

Game 1979 disaster hits an OUTPOST, not a colony. At the least I would expect the outpost to be destroyed. And when a lose 6 facilities due to natural disaster on a world, would I not have some casualties?
nweismuller
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Re: Report - Current Bugs and Issues

Post by nweismuller »

It looks like when reactors detonate, there's a bug with shield piercing calculations, and they no longer damage adjacent ships. It also seems as if the damage for star harpies has been dramatically reduced in a way that isn't intended (I doubt they're meant to do 2 damage with their attacks).
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sven
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Re: Report - Current Bugs and Issues

Post by sven »

nweismuller wrote:It looks like when reactors detonate, there's a bug with shield piercing calculations, and they no longer damage adjacent ships. It also seems as if the damage for star harpies has been dramatically reduced in a way that isn't intended (I doubt they're meant to do 2 damage with their attacks).


Thanks for these reports. Both issues should be fixed as of r19303.
vinco
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Re: Report - Current Bugs and Issues

Post by vinco »

Just a reminder: Orthin diplomacy (when conducting diplomacy as Orthin) shows the player as Gremack instead when talking to alien ambassadors. I didn't see an acknowledgement of this in the last page, and my report may not have been clear.

edited by sven: We're aware of the issue. Arioch's working on drawing the Orthin rear-facing art.
vinco
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Re: Report - Current Bugs and Issues

Post by vinco »

Game 1990 (I think) has an error when trying to view a colony I recently liberated from raiders. I believe I saw something about strategic_event_morale?
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sven
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Re: Report - Current Bugs and Issues

Post by sven »

vinco wrote:Game 1990 (I think) has an error when trying to view a colony I recently liberated from raiders. I believe I saw something about strategic_event_morale?


Bug related to the new 'Interspecies Law' mechanics. Should be fixed in r19310. Thanks once again.
vinco
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Re: Report - Current Bugs and Issues

Post by vinco »

And another bug in game 1991. In the technology/races LUA. I believe something to do with Ashdar.
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sven
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Re: Report - Current Bugs and Issues

Post by sven »

vinco wrote:And another bug in game 1991. In the technology/races LUA. I believe something to do with Ashdar.


Thanks again. Should be fixed in r19315 (now live on 'stable').
nweismuller
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Re: Report - Current Bugs and Issues

Post by nweismuller »

Black screen crash on current build when attempting to examine ship information for... I forget if it was the scout or transport you start with; given the entire game lost its state, it didn't stick in my mind. Sent bug report via automated system. This needs fixing soonest.
bjg
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Re: Report - Current Bugs and Issues

Post by bjg »

Can't say it's universal, but hitting ESC on a black screen helped me in the past. It gets you out of the (broken) current view.
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sven
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Re: Report - Current Bugs and Issues

Post by sven »

nweismuller wrote:Black screen crash on current build when attempting to examine ship information for... I forget if it was the scout or transport you start with; given the entire game lost its state, it didn't stick in my mind. Sent bug report via automated system. This needs fixing soonest.


Thanks for the report (and sorry I missed this one). Should be fixed in r19329.
bjg
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Re: Report - Current Bugs and Issues

Post by bjg »

Don't see the way to tell if, which and how many ground units are loaded to my ship if can't immediately disembark them (in route for example).

edited by sven: Should be fixed in r19392.
Chasm
Posts: 568
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Re: Report - Current Bugs and Issues

Post by Chasm »

Some weird rounding going on for bombings. Killed 25k gremak bombing a scavenger overrun world. Got the full killed 1 million penalty. Since population fractions of 200k or less disappear if you move population, shouldn't those same fractions be used for bombing? See game 2003
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SirDamnALot
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Re: Report - Current Bugs and Issues

Post by SirDamnALot »

Are Tinkers really "Infertile" ? The trait suggests that they have a very slow growth rate, but it feels like they multiply like rabbits :D

No upload, "failed to send report :-(" Edith, on second try it worked: game_2005
In battle with some pirates, my heavy carrier wants to start its shiney new artwork bomber squadrons:

Code: Select all

Lua state\GUI\~TacticalScreen\RenderBattle.lua:138: missing expected number at StarBomber.engine.w.
Lua state\GUI\~TacticalScreen\RenderBattle.lua:138:
 Lua state\GUI\~TacticalScreen\RenderBattle.lua:149:render_battle:
  Lua state\GUI\~TacticalScreen\~TacticalScreen.lua:59:
   Lua state\GUI\~TacticalScreen\MapShadows.lua:369:
    Lua state\GUI\~TacticalScreen\~TacticalScreen.lua:246

(used cheats, wanted to quickly check races and their trait descriptions for missing links)
Last edited by SirDamnALot on Tue Jan 17, 2017 9:02 pm, edited 1 time in total.
Chasm
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Re: Report - Current Bugs and Issues

Post by Chasm »

Fatal error colonizing artificial planet, please see game 2004

edited by sven: Should be fixed in r19398. Thanks again.
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