nweismuller wrote:
1) The description for the Cybernetic Organisms technology is just a offhand reference, neither providing lore nor game effects for the technology.
Yes, I blanked on this one. Arioch was going to write something for me to put in there before anyone saw that placeholder text. But, it looks like that got out into the wild before we fixed it.
There is going to be a lot of missing or placeholder text before I have a chance to go in and write proper replacements. I wouldn't worry too much about that until we get close to having a release candidate.
Arioch wrote:There is going to be a lot of missing or placeholder text before I have a chance to go in and write proper replacements. I wouldn't worry too much about that until we get close to having a release candidate.
Not really 'placeholder' so much as default, but in that process you should likely consider replacements for the default trade charter diplomatic text for them. I sincerely doubt the Tinkers are 'excited' by 'exotic Phidi goods', heh.
Arioch wrote:There is going to be a lot of missing or placeholder text before I have a chance to go in and write proper replacements. I wouldn't worry too much about that until we get close to having a release candidate.
Not really 'placeholder' so much as default, but in that process you should likely consider replacements for the default trade charter diplomatic text for them. I sincerely doubt the Tinkers are 'excited' by 'exotic Phidi goods', heh.
Dreadstar superheavy mount no longer has an info link, and breaks weapon type rules for siege weapons. Super-dreadnought one does work properly, however as do the 2 Orthin siege capable ships. Looks like the dreadstar got missed when the weapon type got changed.
Well, the DLC is out, and Subspace Networking remains the one technology I am aware of that lacks any flavor text. (Flavor text would be particularly welcome for Subspace Networking, insofar as it hints at why its primary game effect is cheaper shipbuilding.)
zolobolo wrote:Tinkers race description in Diplomacy menu lists "TODO2 right next to "Pacifist"
Not sure which screen you're talking about.
Diplomacy screen when dealing with the leader - offering trade
What faction are you and what leader are you talking to when you see this? The description for Tinkers should be "Aggressive, Imperialist". I can see in the code where is says "Pacifist, TODO", but this is a case that shouldn't be happening. You must be in some weird case where the "species" variable isn't properly defined.
EmpireProperty.agendas = weak_memoizeNN | function(empire)
if empire.monster_faction == 'marauder'
return set('Aggressive','Mercenary')
end
if empire.monster_faction == 'arda'
return set('Trader','Unknown Agenda')
end
local species in empire
if species == 'phidi'
return set('Peace Loving','Friendly','Merchant')
end
if species == 'orthin'
return set('Isolationist','Scientist')
end
if species == 'human'
return set('Survivalist')
end
if species =='yoral'
return set('Pragmatic','Aggressive')
end
if species =='haduir'
return set('Imperialist')
end
if species=='gremak'
return set('Aggressive', 'Ambitious')
end
if species == 'teros'
return set('Aggressive', 'Ambitious')
end
if species=='tinker'
return set('Aggressive','Imperialist')
end
return set('Pacifist','TODO')
end
Arioch wrote:
What faction are you and what leader are you talking to when you see this? The description for Tinkers should be "Aggressive, Imperialist". I can see in the code where is says "Pacifist, TODO", but this is a case that shouldn't be happening. You must be in some weird case where the "species" variable isn't properly defined.
I am playing as Gremak against two Tinker factions (maybe it only occurs if multiple instances of the same faction are present?)