I'd like to poke in a little question here:
If you change "tech_cost_mult" to something like tech_cost_mult=0.0001 , does it effectively make all tech get researched on Turn 1?
Would that make an interesting and fun game vs the AI when you all have all tech' from the start?
Does the AI destroy planets?
Short naive questions
Re: Short naive questions
Good question: never tried it but seems plausable
I doubt the AI will go around destroying planets though as it generally was lacking in the special actions execution department, havent seen it in the changelogs and late game techs did not yet get that much attention
I doubt the AI will go around destroying planets though as it generally was lacking in the special actions execution department, havent seen it in the changelogs and late game techs did not yet get that much attention
Re: Short naive questions
I gave it a try. I had to set the multiplier to 0.00001 to get all the techs on turn 2. The AI got them as well.
The game started out like it was going to be interesting. Scaling up production while thinking about getting early defenses. But after just a few turns the AI turns quickly slowed down. By turn 25, I had quit because I had enough of the waiting. Something about the techs is causing the AI turns to take a very long time. It's not the size of their empires - they were still 2 systems each, (small map, 4 AI opponents).
The game started out like it was going to be interesting. Scaling up production while thinking about getting early defenses. But after just a few turns the AI turns quickly slowed down. By turn 25, I had quit because I had enough of the waiting. Something about the techs is causing the AI turns to take a very long time. It's not the size of their empires - they were still 2 systems each, (small map, 4 AI opponents).