oppsGyrfalcon wrote:Running the launcher to get the new build, I get this error, which seems to hang the launcher. The PLAY button is still grayed out after I dismiss the Exception, anyway. It seems ok when I restart sis.exe, however, and play a few turns.
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Re: Report - Current Bugs and Issues
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ok, that updater bug should be fixed as of r11977 ('stable').sven wrote:oppsGyrfalcon wrote:Running the launcher to get the new build, I get this error, which seems to hang the launcher. The PLAY button is still grayed out after I dismiss the Exception, anyway. It seems ok when I restart sis.exe, however, and play a few turns.um, give me a second...
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so as of build number r11977, i was able to fight the kazatel battle without crashes, running on an ATI Radeon HD 2400 -- which is the buggiest piece of hardware i've got. of course, hardware-specific bugs are inherently hard to replicate -- i don't actually have a 5-series in my pile of test hardware, and even if i did, if this a memory paging issue, there's any number of other variables that could influence repeatably... which is a long winded way of saying: i'll need you to check whether or not it's fixedGyrfalcon wrote:Another crash, as I was trying to fire missiles at an opponent, but they were out of range.
Re: Report - Current Bugs and Issues
I went to refit a Destroyer, changed my mind and refitted the Space Station instead (who needs extra munitions without launchers?) and the Destroyer is gone. Judging from the sudden increase in my bank account, I suspect it was scrapped.
EDIT: No, wait, there is now a Refit: Destroyer item available for production at that planet. So not gone, just out of commission waiting for the yard to come free.
EDIT: No, wait, there is now a Refit: Destroyer item available for production at that planet. So not gone, just out of commission waiting for the yard to come free.
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Re: Report - Current Bugs and Issues
I was able to get through that when I went back a second time. I'll try and recreate the outside of range situation again the next fight I'm in.sven wrote:so as of build number r11977, i was able to fight the kazatel battle without crashes, running on an ATI Radeon HD 2400 -- which is the buggiest piece of hardware i've got. of course, hardware-specific bugs are inherently hard to replicate -- i don't actually have a 5-series in my pile of test hardware, and even if i did, if this a memory paging issue, there's any number of other variables that could influence repeatably... which is a long winded way of saying: i'll need you to check whether or not it's fixedGyrfalcon wrote:Another crash, as I was trying to fire missiles at an opponent, but they were out of range.
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This is actually working as intended. It's a mechanic borrowed from MOO2's tactical game -- in the case that a set of missiles is locked on to you, they'll move when you move, but, in some situations, they won't finish their turn's motion until you hit end turn. It's an awkward mechanic -- as it means that missile motion is technically turn-based, but, only kinda. That said, I think including roughly MOO2-style missile and fighter motion rules is actually going to be quite important to balancing the tactical game.Gyrfalcon wrote:I found a new way to defend against all those Pirate missiles. Just turn away and get as far as you can and the missiles will stop in mid-flight.
Oh, wait, they do get there, but not until after I hit End Turn. Still seems like a bug.
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Code: Select all
Lua state\GUI\~TacticalScreen\@HUD\HUD_Boxes.lua:85: battles sides are not setup
Lua state\GUI\~TacticalScreen\@HUD\HUD_Boxes.lua:85:cb:Re: Report - Current Bugs and Issues
I'm in my first fight with a Starbase and the following error keeps coming up, even when I click Ignore Error.
I was able to finish the fight, but that error wouldn't go away until after it was over and I clicked Ignore Error.
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This is one I've been trying to track down since the start of beta. For most people, it usually goes away quickly, then never reappears. I've only seen it happen once myself, in my own testing. If you get this error please 1) upload it and 2) see if you can replicate it by reloading a save.Gyrfalcon wrote:I'm in my first fight with a Starbase and the following error keeps coming up, even when I click Ignore Error.
I was able to finish the fight, but that error wouldn't go away until after it was over and I clicked Ignore Error.
If you can find a pattern that makes it happen consistently, please post it in this thread. Many thanks
edit: (In this particular case, I can't replicate the bug from the save you uploaded -- but, if you find that it happens consistently for you in that battle, that's worth knowing.)
Re: Report - Current Bugs and Issues
I went back and replayed that fight, and I didn't get any errors. Which makes me think it's either lack of garbage collection/memory leak, because I'd been playing for a while when I had that error.
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As of r11984 (stable) I think all of these should be fixed. Thanks for the reports.Sky wrote:Minor visual bug.
-Have no trade ships, pressing the "recall to star" with LMB makes the culsor disappear. After pressing LMB again it reappears.
Controlling the enemy.
-Attacking 2 stations on a planet. They shot all their missiles. Their next turn they try to shot missiles again, they have none, bug report pops in, AI control transfers to me while my ships become neutral. Both bases used up all missile and fighters, their weapons facing wrong direction so they can't atk. Self destruction works. Battle is won.
Pirated pirates.
-At the first encounter with the pirates simply dismissing the window makes the game unable to trigger pirate ship spawn event.
Re: Report - Current Bugs and Issues
I've managed to use Retreat and not have my ship destroyed but, on the next turn, the ship is destroyed without any combat.
So I pick Retreat, confirm it, the opponent gets their turn to shoot at me, there's a zoom and shrink effect like the ship is going into warp, there's the combat results screen with Defeat on it, I click Continue, I Move the ship somewhere else, click > next turn, and there's a notification that I've suffered a defeat at the planet where I thought I'd retreated from.
So I pick Retreat, confirm it, the opponent gets their turn to shoot at me, there's a zoom and shrink effect like the ship is going into warp, there's the combat results screen with Defeat on it, I click Continue, I Move the ship somewhere else, click > next turn, and there's a notification that I've suffered a defeat at the planet where I thought I'd retreated from.
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Definitely a bug. Please upload your save. (You can do this in-game, but going to the Options pane, and hitting "upload game logs"). Which may be simpler than posting a zip to the forums.Gyrfalcon wrote:I've managed to use Retreat and not have my ship destroyed but, on the next turn, the ship is destroyed without any combat.
Re: Report - Current Bugs and Issues
And the log I just uploaded doesn't do it. Maybe it only happens when the planet was unexplored to start with? I'll see if I can get into that situation, but the Marauders are all mounting Defense Lasers, which don't do enough damage to be dangerous.
EDIT: and the second one didn't do it, either, but those were the Marauders, so I didn't expect them to. It's only been opponents who could have been expected to blow up the Scout that had Retreated.
EDIT: and the second one didn't do it, either, but those were the Marauders, so I didn't expect them to. It's only been opponents who could have been expected to blow up the Scout that had Retreated.
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Gyrfalcon wrote:And the log I just uploaded doesn't do it. Maybe it only happens when the planet was unexplored to start with? I'll see if I can get into that situation, but the Marauders are all mounting Defense Lasers, which don't do enough damage to be dangerous.
EDIT: and the second one didn't do it, either, but those were the Marauders, so I didn't expect them to. It's only been opponents who could have been expected to blow up the Scout that had Retreated.
This is exactly the sort of error-hunting that the undo/redo buttons on the top-bar of the game are designed to facilitate
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