I started a new game as Tinkers and found this at the second star I surveyed:
ETA: It did become a colony world with 4 mil population when I dropped my first colonizer on it.
Shouldn't we recognize each other, particularly since I've come from Dzibix?Search found 162 matches
- Sat Oct 14, 2017 3:24 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3342993
- Mon Dec 14, 2015 3:12 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2316973
Re: Suggest - Features and Improvements
I'd like it if, when a research item is complete, the link would show me the completed tech to remind me of what has been completed.
ETA: Although that could wait until the tech tree gets put in.
ETA: Although that could wait until the tech tree gets put in.
- Wed Dec 09, 2015 8:21 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3342993
Re: Report - Current Bugs and Issues
Would it be possible to have it visible in the Options screen so I don't have to quit to the main menu?
ETA: Never mind, I can get back to the game from the main menu without having to reload the game.
ETA: Never mind, I can get back to the game from the main menu without having to reload the game.
- Wed Dec 09, 2015 3:51 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3342993
Re: Report - Current Bugs and Issues
game_644 looks to be a slightly different bug than before. Ignoring it did not allow the turn to be processed, so this is another game-stopper.
thanks again. it's another glitch caused by the same core issue. should be fixed on dev. (r14345). I was able to move to the next turn with the current ...
thanks again. it's another glitch caused by the same core issue. should be fixed on dev. (r14345). I was able to move to the next turn with the current ...
- Tue Dec 08, 2015 9:31 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3342993
Re: Report - Current Bugs and Issues
game_644 looks to be a slightly different bug than before. Ignoring it did not allow the turn to be processed, so this is another game-stopper.
- Mon Dec 07, 2015 3:25 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3342993
Re: Report - Current Bugs and Issues
game_643 is a bug I got at the end of a turn, maybe something to do with farming?
ETA: I was not able to Igonre it and keep going.
ETA: Reloading from the autosave did not allow me to continue.
ETA: I was not able to Igonre it and keep going.
ETA: Reloading from the autosave did not allow me to continue.
- Fri Dec 04, 2015 9:28 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3342993
Re: Report - Current Bugs and Issues
Is this something that's started recently, or an issue you've had for a while?
Do you have music enabled?
I think I first noticed it about a month ago, but it may have been before that. It happens while the SiS logo is in the middle of the screen before the game proper starts. I have Music volume ...
Do you have music enabled?
I think I first noticed it about a month ago, but it may have been before that. It happens while the SiS logo is in the middle of the screen before the game proper starts. I have Music volume ...
- Thu Dec 03, 2015 9:15 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3342993
Re: Report - Current Bugs and Issues
I consistently hear a loud "pop" when starting the game. It happens whether I see the updater or not.
- Tue Dec 01, 2015 6:57 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3342993
Re: Report - Current Bugs and Issues
I think there may be a scaling problem with different kinds of colonists. This is an enemy world, so maybe that makes a difference, too.
- Thu Nov 26, 2015 4:54 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2316973
Re: My UI Wishlist
I'll upvote all of this.Ygneous wrote:My wishlist for new features (mostly UI elements), in order of urgency:
- Wed Nov 25, 2015 8:10 pm
- Forum: Testing
- Topic: First Impression Notes
- Replies: 42
- Views: 71662
Re: First Impression Notes
You can, however, use Stockpile to save up production until the metal is ready.Unbroken wrote:
- Similarly, you can't queue a ship unless you have the cost in metal on hand - another annoyance when you're making tons of metal/turn, but just spent it on something.
- Sun Nov 15, 2015 2:09 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3342993
Re: Report - Current Bugs and Issues
I'm not sure if this is a bug or not, but it looks like Extra Munitions cost 20 power, at least on a Star Base.
- Sun Nov 08, 2015 9:23 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2316973
Re: Suggest - Features and Improvements
There are some planets with 20+ population, which would mean I need 20+ Troopships to take them intact. That seems a bit excessive, particularly that that planets I'm talking about are in Raider systems, not faction systems.
- Sat Nov 07, 2015 6:07 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2316973
Re: Suggest - Features and Improvements
I'd like it to be clearer how many troopships I need to invade a particular planet. I can't find any indication of how many planetary population can be conquered by a Planetary Assault Force. It seems to be one PAF can conquer 2 civilian pop, but that's just my best guess.
- Sat Oct 31, 2015 3:52 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3342993
Re: Report - Current Bugs and Issues
I'm seeing some visual artifacts on some ships on the map. Yoral, Gremak, but not Orthin or Teros.