-space combat = super crap (realtime and ridicolous damage and hp numbers bloat which I absolutely HATE)
I strongly disagree on this one. IMO, space combat is THE best thing in SD2 at the moment. While I like turn-based MoO-style combat, I believe SD2 achieved the impossible with its paused real ...
Search found 58 matches
- Thu Jun 11, 2015 3:05 pm
- Forum: General Forum
- Topic: Ground combat?
- Replies: 22
- Views: 48929
- Wed Jun 10, 2015 12:32 pm
- Forum: General Forum
- Topic: Ground combat?
- Replies: 22
- Views: 48929
Re: Ground combat?
sure it wasnt the best but from having played the first i did have to hand it to zero
Oh, don't get me wrong. I absolutely love StarDrive 2 in general, it's just that turn-based ground combat was totally superfluos. I mean, it was already great in MoO2, a few minor touches here and there would ...
Oh, don't get me wrong. I absolutely love StarDrive 2 in general, it's just that turn-based ground combat was totally superfluos. I mean, it was already great in MoO2, a few minor touches here and there would ...
- Wed Jun 10, 2015 10:14 am
- Forum: General Forum
- Topic: yuppi - MOO gets a new edition!
- Replies: 19
- Views: 37938
Re: yuppi - MOO gets a new edition!
They said that they have assembled several of the former simtex staff which now work for NGD for this remake. You can inform yourself eg at Space Sector where the wargaming.net staff member ChrisK is directly answering in the commentary.
Well, unless they spill out the names, I don't buy it. It ...
Well, unless they spill out the names, I don't buy it. It ...
- Wed Jun 10, 2015 5:39 am
- Forum: General Forum
- Topic: yuppi - MOO gets a new edition!
- Replies: 19
- Views: 37938
Re: yuppi - MOO gets a new edition!
Wargaming.net devs are big fans of turnbased strategy games themselves. Nowadays only world of tanks is well known but before this they produced excellent turnbased games.
I disagree with this one. For starters, Wargaming is only a publisher - the actual development is being done by some NGD ...
I disagree with this one. For starters, Wargaming is only a publisher - the actual development is being done by some NGD ...
- Wed Jun 10, 2015 5:32 am
- Forum: General Forum
- Topic: Ground combat?
- Replies: 22
- Views: 48929
Re: Ground combat?
i think having ground combat with little sprites to illustrate the battle as seen in MoO2 was and still is my preferred ground combat. something about seeing your little troops dooking it out with noticable difference in weapons and armour is awesome! i just wished that MoO3 had expanded on the ...
- Fri May 29, 2015 8:16 pm
- Forum: General Forum
- Topic: a personal question to the devs
- Replies: 6
- Views: 14199
Re: a personal question to the devs
The first X in "4X" is "expand.
Don't want to sound nitpicky here, but AFAIK - the first X is for "eXplore", no? ;)
Anyway, I agree with the idea of the necessity of expansion in general - this makes sense in a way that the more resources are available to you - the more options you have on how ...
Don't want to sound nitpicky here, but AFAIK - the first X is for "eXplore", no? ;)
Anyway, I agree with the idea of the necessity of expansion in general - this makes sense in a way that the more resources are available to you - the more options you have on how ...
- Fri May 08, 2015 7:04 pm
- Forum: Testing
- Topic: Forum Languages
- Replies: 3
- Views: 13085
Re: Forum Languages
I disagree to use the google translator because that isn't so useful in translating grammar. I suggest to everyone to learn or ask others whom speak a little bit better english or make language topics with moderators whom can tl;dr translate into english.
I didn't say that Google Translate is the ...
I didn't say that Google Translate is the ...
- Tue Apr 28, 2015 3:36 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1034651
Re: Report - Current Bugs and Issues
r12342-stable - Game crash upon trying to select the system with newly set outpost in it
+ bug report sending failed (save attached)
crash.PNG
STR:
- push Next Turn
- set up an outpost in Gemma system
- left-click on Gemma system
edited by sven: Simple fix, patched on 'stable' (12345). Thanks ...
+ bug report sending failed (save attached)
crash.PNG
STR:
- push Next Turn
- set up an outpost in Gemma system
- left-click on Gemma system
edited by sven: Simple fix, patched on 'stable' (12345). Thanks ...
- Mon Apr 27, 2015 7:36 pm
- Forum: General Forum
- Topic: comparision between MOO2, SiS and Star Drive 2
- Replies: 3
- Views: 14453
Re: comparision between MOO2, SiS and Star Drive 2
Great post, enpi! Some points are up for debate, of course, but all in all, I find this comparison rather interesting. I hope you don't mind if I move this thread to the General Forum, so that more people can follow the discussion.
- Sat Apr 25, 2015 7:06 am
- Forum: Testing
- Topic: Forum Languages
- Replies: 3
- Views: 13085
Forum Languages
This is not a strictly enforced policy, but rather a request to all our forum members.
While some of us can speak and understand one's native language, whatever it may be, the majority of others most probably can not. And since this forum is presumed to be English by default - it may be considered ...
While some of us can speak and understand one's native language, whatever it may be, the majority of others most probably can not. And since this forum is presumed to be English by default - it may be considered ...
- Wed Apr 15, 2015 3:30 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2316744
Re: Suggest - Features and Improvements
That said, the boards are probably overdue for a bit of curation.
Given the overall volume of comments in this fledgling community, I don't feel there is any pressing need for desperate changes ;) . In my opinion, the problem at the moment is not with forum organization per se (sub-divisions, tags ...
Given the overall volume of comments in this fledgling community, I don't feel there is any pressing need for desperate changes ;) . In my opinion, the problem at the moment is not with forum organization per se (sub-divisions, tags ...
- Sat Mar 21, 2015 12:07 pm
- Forum: General Forum
- Topic: play the beta
- Replies: 4
- Views: 13488
Re: play the beta
Hi!
The beta-testing is invitation only at the moment, until it's ready for a wider audience. Hopefully, new invitations will be sent out soon - keep your fingers crossed
The beta-testing is invitation only at the moment, until it's ready for a wider audience. Hopefully, new invitations will be sent out soon - keep your fingers crossed

- Fri Mar 20, 2015 7:51 pm
- Forum: Testing
- Topic: Right-click strategic move orders?
- Replies: 13
- Views: 24883
Re: Right-click strategic move orders?
As long as we're using a left-click to select, right-click to move scheme, I think showing motion UI hints immediately on selection will be confusing.
Ok, that's a fair point. Then, perhaps, it might be worth considering/trying out a design of 'left-click-select with left-click-move' mechanics ...
Ok, that's a fair point. Then, perhaps, it might be worth considering/trying out a design of 'left-click-select with left-click-move' mechanics ...
- Fri Mar 20, 2015 7:36 pm
- Forum: Testing
- Topic: Distrubuted Production?
- Replies: 17
- Views: 35979
Re: Distrubuted Production?
Well, yes, but I wouldn't quite say "at all costs". I think you can get in trouble with either extreme -- I tend to quote Niklas Jansson on this one.
I agree that going into extremes is not a good idea, and yet it seems that it is always better to 'cut' rather than to 'add', design-wise. Many ...
I agree that going into extremes is not a good idea, and yet it seems that it is always better to 'cut' rather than to 'add', design-wise. Many ...
- Fri Mar 20, 2015 4:55 pm
- Forum: Testing
- Topic: Distrubuted Production?
- Replies: 17
- Views: 35979
Re: Distrubuted Production?
I don't know. While I definitely understand the mechanics of what you are trying to achieve, I still ask myself one question - why? What problem with 'classic' design you are trying to solve? Does it have something to do with management? Game pacing? Can this problem be solved in any other way ...