Search found 11 matches
- Wed Jan 07, 2026 1:04 pm
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 90
- Views: 740590
Re: DLC rebalance mod
a "rebalance" of the existing weapons and techs.
Chasm's mod is doing is trying to make the game systems as they exist today play as well as they can, while I'm more inclined to change the underlying systems in fundamental ways.
Well it's also a pretty major expansion of the scope of what is ...
- Tue Jan 06, 2026 12:44 pm
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 90
- Views: 740590
Re: DLC rebalance mod
Same song, different verse, I think. I just went through and deleted *all* the files in this mod that appear to be exact copies of the current 'stable' versions up on steam. In theory, that should limit any bugs that appear to things that are caused by "real" incompatibilities between the ...
- Sun Jan 04, 2026 6:28 am
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 90
- Views: 740590
Re: DLC rebalance mod
Current version, in a new install, gave this error when I was ending a turn:
Lua state\Galaxy\apply_morale_effects.lua:308: attempt to call field 'set_race_suffix' (a nil value)
Lua state\Galaxy\apply_morale_effects.lua:308:handle_low_morale:
Lua state\Galaxy\apply_morale_effects.lua:491:apply ...
Lua state\Galaxy\apply_morale_effects.lua:308: attempt to call field 'set_race_suffix' (a nil value)
Lua state\Galaxy\apply_morale_effects.lua:308:handle_low_morale:
Lua state\Galaxy\apply_morale_effects.lua:491:apply ...
- Sat Jan 03, 2026 8:41 am
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 90
- Views: 740590
Re: DLC rebalance mod
I get this when I click on populations.
Lua state\GUI\~GalaxyMap\@PlanetPopInfoBoxes.lua:349: attempt to call method 'chance_to_become_happy' (a nil value)
Lua state\GUI\~GalaxyMap\@PlanetPopInfoBoxes.lua:349:
Lua state\GUI\~GalaxyMap\@PlanetPopInfoBoxes.lua:80:
Lua state\GUI\~GalaxyMap ...
Lua state\GUI\~GalaxyMap\@PlanetPopInfoBoxes.lua:349: attempt to call method 'chance_to_become_happy' (a nil value)
Lua state\GUI\~GalaxyMap\@PlanetPopInfoBoxes.lua:349:
Lua state\GUI\~GalaxyMap\@PlanetPopInfoBoxes.lua:80:
Lua state\GUI\~GalaxyMap ...
- Wed Mar 25, 2020 4:54 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1252
- Views: 4569602
Re: Suggest - Features and Improvements
O'Neill Cylinders and Stanford Toruses are the LITTLE ones. The ones I mentioned are closer to the scale of a planet.sishelper wrote:I thought they were called O'Neill Cylinders but nevertheless totally agree
For reference, a Halo Ring is a smallish Banks Orbital or a largish Bishop Ring.
- Sun Mar 22, 2020 6:47 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1252
- Views: 4569602
Re: Suggest - Features and Improvements
Here's another suggestion: have, based off of EMP missiles, bombers that deliver EMP missiles to better disable enemy ships. Maybe also consider some of the ideas present in the DLC rebalance mod regarding differentiating weapon types -- especially those that enable more weapon types to be better at ...
- Sat Mar 21, 2020 8:00 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1252
- Views: 4569602
Re: Suggest - Features and Improvements
I feel like there's room for a 'cheaper than mechs' option in the lategame. Perhaps if you manage to get androids, you get an option for war droids, which fit the niche of 'any species late-game replacement for maurauders or space marines'. The idea being -- cheap to produce, low upkeep, and have ...
- Fri Mar 20, 2020 7:47 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1252
- Views: 4569602
Re: Suggest - Features and Improvements
Here's an idea, rather than planet construction per se, just be able to make Banks Orbitals or McKendree Cylinders or Bishop Rings in their slots.
- Fri Mar 20, 2020 9:00 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1252
- Views: 4569602
Re: Suggest - Features and Improvements
Humans already have the highest possible rating on Forest. It's just that many of the other land species have the same rating.
...
Not sure what you mean... :roll:
Gaiads have a higher rating in forests than humans, and seriously? An inferno world, an ice world with artifacts and low minerals ...
- Fri Mar 20, 2020 5:41 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1252
- Views: 4569602
Re: Suggest - Features and Improvements
Here's a suggestion for planets and terraforming and such. I'd like it, if in general, to get the most out of the best 'verdant' planet types (Coral, Garden, Paradise, etc.), that they were optimized so that three of the 'smart' races would be enough to get out of them. For example, for Coral/Ocean ...
- Tue Mar 17, 2020 7:44 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1252
- Views: 4569602
Re: Suggest - Features and Improvements
Here's my suggestion for reworking population mechanics -- and a little bit of terraforming too! Have each planet be made up, not of percentage of area for each biome, but a specific, discrete number of slots, visible at a glance, like [2 domed habitats], [3 vents], [2 ice], [6 deep ocean] or ...