Search found 11 matches

by Gavinfoxx
Wed Jan 07, 2026 1:04 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 90
Views: 740590

Re: DLC rebalance mod



a "rebalance" of the existing weapons and techs.

Chasm's mod is doing is trying to make the game systems as they exist today play as well as they can, while I'm more inclined to change the underlying systems in fundamental ways.


Well it's also a pretty major expansion of the scope of what is ...
by Gavinfoxx
Tue Jan 06, 2026 12:44 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 90
Views: 740590

Re: DLC rebalance mod


Same song, different verse, I think. I just went through and deleted *all* the files in this mod that appear to be exact copies of the current 'stable' versions up on steam. In theory, that should limit any bugs that appear to things that are caused by "real" incompatibilities between the ...
by Gavinfoxx
Sun Jan 04, 2026 6:28 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 90
Views: 740590

Re: DLC rebalance mod

Current version, in a new install, gave this error when I was ending a turn:


Lua state\Galaxy\apply_morale_effects.lua:308: attempt to call field 'set_race_suffix' (a nil value)
Lua state\Galaxy\apply_morale_effects.lua:308:handle_low_morale:
Lua state\Galaxy\apply_morale_effects.lua:491:apply ...
by Gavinfoxx
Sat Jan 03, 2026 8:41 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 90
Views: 740590

Re: DLC rebalance mod

I get this when I click on populations.


Lua state\GUI\~GalaxyMap\@PlanetPopInfoBoxes.lua:349: attempt to call method 'chance_to_become_happy' (a nil value)
Lua state\GUI\~GalaxyMap\@PlanetPopInfoBoxes.lua:349:
Lua state\GUI\~GalaxyMap\@PlanetPopInfoBoxes.lua:80:
Lua state\GUI\~GalaxyMap ...
by Gavinfoxx
Wed Mar 25, 2020 4:54 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1252
Views: 4569602

Re: Suggest - Features and Improvements

sishelper wrote:I thought they were called O'Neill Cylinders but nevertheless totally agree
O'Neill Cylinders and Stanford Toruses are the LITTLE ones. The ones I mentioned are closer to the scale of a planet.

For reference, a Halo Ring is a smallish Banks Orbital or a largish Bishop Ring.
by Gavinfoxx
Sun Mar 22, 2020 6:47 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1252
Views: 4569602

Re: Suggest - Features and Improvements

Here's another suggestion: have, based off of EMP missiles, bombers that deliver EMP missiles to better disable enemy ships. Maybe also consider some of the ideas present in the DLC rebalance mod regarding differentiating weapon types -- especially those that enable more weapon types to be better at ...
by Gavinfoxx
Sat Mar 21, 2020 8:00 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1252
Views: 4569602

Re: Suggest - Features and Improvements

I feel like there's room for a 'cheaper than mechs' option in the lategame. Perhaps if you manage to get androids, you get an option for war droids, which fit the niche of 'any species late-game replacement for maurauders or space marines'. The idea being -- cheap to produce, low upkeep, and have ...
by Gavinfoxx
Fri Mar 20, 2020 7:47 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1252
Views: 4569602

Re: Suggest - Features and Improvements

Here's an idea, rather than planet construction per se, just be able to make Banks Orbitals or McKendree Cylinders or Bishop Rings in their slots.
by Gavinfoxx
Fri Mar 20, 2020 9:00 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1252
Views: 4569602

Re: Suggest - Features and Improvements


Humans already have the highest possible rating on Forest. It's just that many of the other land species have the same rating.
...
Not sure what you mean... :roll:

Gaiads have a higher rating in forests than humans, and seriously? An inferno world, an ice world with artifacts and low minerals ...
by Gavinfoxx
Fri Mar 20, 2020 5:41 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1252
Views: 4569602

Re: Suggest - Features and Improvements

Here's a suggestion for planets and terraforming and such. I'd like it, if in general, to get the most out of the best 'verdant' planet types (Coral, Garden, Paradise, etc.), that they were optimized so that three of the 'smart' races would be enough to get out of them. For example, for Coral/Ocean ...
by Gavinfoxx
Tue Mar 17, 2020 7:44 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1252
Views: 4569602

Re: Suggest - Features and Improvements

Here's my suggestion for reworking population mechanics -- and a little bit of terraforming too! Have each planet be made up, not of percentage of area for each biome, but a specific, discrete number of slots, visible at a glance, like [2 domed habitats], [3 vents], [2 ice], [6 deep ocean] or ...