Is this code used? It seems to imply heavy weapons have a 1.5 multiplier to damage, but this doesn't seem to be represented in the tech descriptions (e.g. on the tech tree or the ship builder, the standard weapon ranges are used).
The way I'd try to test if it's used would be to change the ...
Search found 210 matches
- Fri Jan 26, 2024 6:24 pm
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 914594
Re: New DLC
How about a back picture of Heiropolin, so he can stop sending Yunki to act in his stead on the diplomacy screens? Poor guy needs to stop being so self-conscious about his butt.
- Sat Jul 29, 2023 8:10 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2393571
Re: Suggest - Features and Improvements
The ability to save a captured foreign ship design so that you can apply it to another captured ship would be very handy. Upgrading captured ships is always kind of chore. Especially when you find out that in one of them you forgot to upgrade the armor so you have to undo to redo the refitting...
- Fri Jul 21, 2023 8:14 am
- Forum: Testing
- Topic: Harpies still raiding?
- Replies: 2
- Views: 23768
Re: Harpies still raiding?
1) harpy reinforcements were underway when the system was cleared and claimed;
I've had this happen to me. The harpy raid message then appears.
This is not considering the Yorals somehow acquired Harpy repellent tech.
Yeah, this can happen.
I had the nasty surprise sometimes when sending scout ...
I've had this happen to me. The harpy raid message then appears.
This is not considering the Yorals somehow acquired Harpy repellent tech.
Yeah, this can happen.
I had the nasty surprise sometimes when sending scout ...
- Sat Jun 10, 2023 8:45 am
- Forum: Testing
- Topic: Please Report Missing and/or Placeholder Text
- Replies: 129
- Views: 526123
Re: Please Report Missing and/or Placeholder Text
Description for primary beams says "... these particles could potentially cases catastrophic damage..."; should be cause.
- Mon Apr 10, 2023 6:12 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2393571
Re: Suggest - Features and Improvements
You can end up with "ghost ships" (ships that are awaiting refits) forever if you lose control of the planet on which their refit projects are "stored". For example, annex a neutral colony of another race, then queue on that planet some refits for ships, then, to demonstrate, empty the queue and do ...
- Tue Mar 28, 2023 10:44 am
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 914594
Re: New DLC
I kinda funny thing I found (but not important enough to fix with prio) is that captured Pirate bases cannot be refit if the Marauders have been annexed.
I believe I could do that if the base was captured via boarding though
I've never managed to annex a Marauder (the option never came, I'm not ...
I believe I could do that if the base was captured via boarding though
I've never managed to annex a Marauder (the option never came, I'm not ...
- Mon Mar 27, 2023 9:08 am
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 914594
Re: New DLC
As a low-hanging fruit, there's a number of typos and other text errors that were reported that could be addressed, as well as some bugs that have already been fixed in the report thread and just await to get officially fixed in the base game.
- Sun Nov 27, 2022 7:31 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2393571
Re: Suggest - Features and Improvements
You could put a Galactic News Network overlay to report on the Whatever/Those Guys' war. ;)
Speaking of battles, something I'd like to see in this kind of game would be mock battles, I mean, military exercises. You've got an ally, you have an allied fleet in the same system as your own fleet, you ...
Speaking of battles, something I'd like to see in this kind of game would be mock battles, I mean, military exercises. You've got an ally, you have an allied fleet in the same system as your own fleet, you ...
- Thu Nov 10, 2022 4:23 pm
- Forum: General Forum
- Topic: Slave armies?
- Replies: 6
- Views: 28479
Re: Slave armies?
The morale and diplomatic hits, especially when you have non-enslavable/harmonizable populations, is why I tend not to use this game mechanic when I get the Gremak or the Tinkers. (I like letting the choice of empire random when I start a game, to avoid always falling back on the same few tricks ...
- Tue Jul 26, 2022 11:43 am
- Forum: General Forum
- Topic: Comparative Ship Strengths
- Replies: 8
- Views: 39941
Re: Comparative Ship Strengths
The values I assigned to each mount type were:
Small: 1
Busbar: 1
Missile: 2
Medium: 3
Torpedo: 4
Fighter Bay: 4
Large: 5
Siege: 8
System: 10
Built-In (of any kind): 10
I'd have given more points to busbar since they basically free up a system slot. At least once you get zero-point ...
- Tue Jul 19, 2022 8:30 am
- Forum: Modding
- Topic: Got Dzibix?
- Replies: 2
- Views: 25236
Got Dzibix?
If you manage to peacefully annex the Tinkers (ally them, and be bigger than them for long enough that they give up), there's a problem in that the Tinkers you get become disconnected. Logically, they should remain connected: Dzibix is now on your side. You also get to inherit their harmonized alien ...
- Fri May 20, 2022 1:02 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3419714
Re: Report - Current Bugs and Issues
Yes. You get a different bonus for each type of free slave, I don't consider this as a bug though perhaps the race could be placed in the text to make this clearer.zolobolo wrote:probably due to differetn types of pops freed
- Sun May 15, 2022 8:51 am
- Forum: Testing
- Topic: Please Report Missing and/or Placeholder Text
- Replies: 129
- Views: 526123
Re: Please Report Missing and/or Placeholder Text
The food output description text for arid/desert/steppes worlds does not pay attention to whether they are arable or not. So on an arable world, it'll claim fertility is low for races other than spice mongers, when it is in fact high for land dwellers.
- Sun Apr 24, 2022 7:38 pm
- Forum: General Forum
- Topic: First research goals
- Replies: 11
- Views: 47575
Re: First research goals
A lot of people seem to like building labs on their scouts. IMO you really don't have enough alloys to make that practical. I just can't see budgeting for that sort of construction when you've got colony ships to build. So unless you only plan to build 1 lab on your existing scout ship, which ...