Hey thanks.
Perhaps the AI does do these things (I cannot tell what a foreign planet produces, so I'll have to take your word for it that they use city planning; I don't really see them shuffling their populations around enough, but perhaps I'm not paying enough attention), but be that as it may, I ...
Search found 19 matches
- Thu Oct 04, 2018 8:49 am
- Forum: General Forum
- Topic: Short naive questions
- Replies: 32
- Views: 58508
- Mon Oct 01, 2018 11:03 am
- Forum: General Forum
- Topic: Short naive questions
- Replies: 32
- Views: 58508
Re: Short naive questions
OK, good to know, thanks!
No, I have not tried playing humans because they would seem to exacerbate the problem I have: difficulty such that surviving the early-game still gives late-game interest. The humans seem to have an early-game disadvantage, I don't need any more of those. To try to say it ...
No, I have not tried playing humans because they would seem to exacerbate the problem I have: difficulty such that surviving the early-game still gives late-game interest. The humans seem to have an early-game disadvantage, I don't need any more of those. To try to say it ...
- Mon Oct 01, 2018 10:54 am
- Forum: General Forum
- Topic: Spending diplomacy on peace
- Replies: 1
- Views: 8463
Spending diplomacy on peace
I like the idea of diplomacy points in principle, even if I do not use diplomacy in its current state, but am wondering about one small aspect of it: spending diplomacy points to end wars. In other 4X games I know, bargaining for peace usually entails signing a treaty which prevents hostilities for ...
- Mon Oct 01, 2018 10:41 am
- Forum: General Forum
- Topic: Possible site update in order
- Replies: 2
- Views: 8237
Re: Possible site update in order
At the top of your website here ( http://stars-in-shadow.com/about.html ) has a link to "news" that is broken, and the second link leads to a three-year-old post. There is quite a number of content on the website seems to be unaltered since shortly before the game was released and now feels quite ...
- Wed Sep 26, 2018 12:46 pm
- Forum: General Forum
- Topic: Short naive questions
- Replies: 32
- Views: 58508
Re: Short naive questions
OK thanks, so conceivably I could alter those manually (I'm scared of fiddling with important files because I can do something wrong). I play on the hardest difficulty, anything lower just doesn't seem quite right.
I tried a smallish galaxy with only one opponent in the hopes that he would build up ...
I tried a smallish galaxy with only one opponent in the hopes that he would build up ...
- Mon Sep 17, 2018 12:09 pm
- Forum: General Forum
- Topic: The economy, stupid
- Replies: 12
- Views: 74501
Re: The economy, stupid
Thanks for those replies.
The AI doesn't use exactly the same rules as the player does regarding all resources; in particular, they deal with metals in a very different way, and so an AI empire will very rarely have stored metal. So it's not that useful to look at the AI's resource balances to ...
The AI doesn't use exactly the same rules as the player does regarding all resources; in particular, they deal with metals in a very different way, and so an AI empire will very rarely have stored metal. So it's not that useful to look at the AI's resource balances to ...
- Mon Sep 17, 2018 12:06 pm
- Forum: General Forum
- Topic: Short naive questions
- Replies: 32
- Views: 58508
Re: Short naive questions
Sounds great!
You mentioned here:
7. Game Speed setting: "Epic" only affects Research rate by changing the multiplier to 1.5 and does not yet affect production. You can check the setting and change it if you like in file: new_galaxy.lua
that game speed settings change only research, when I start ...
You mentioned here:
7. Game Speed setting: "Epic" only affects Research rate by changing the multiplier to 1.5 and does not yet affect production. You can check the setting and change it if you like in file: new_galaxy.lua
that game speed settings change only research, when I start ...
- Thu Sep 13, 2018 7:48 pm
- Forum: General Forum
- Topic: The economy, stupid
- Replies: 12
- Views: 74501
The economy, stupid
I've let a game run on for as long as possible, and I've noticed that NONE of the AI factions ever, ever has any metal and ever, ever has any use for its tons of superfluous money. Even the poorest AI factions on the brink of extinction have huge sums of cash and, apparently, cannot figure out how ...
- Thu Sep 13, 2018 7:35 pm
- Forum: General Forum
- Topic: Populations screen
- Replies: 1
- Views: 8616
Populations screen
Love this game very much, I think it would benefit so much from an additional UI interface which for lack of a better term I would call the population screen. This would allow the player to keep track of units and planet management much better. The screen could let the player have an overview of ...
- Wed Sep 12, 2018 3:15 pm
- Forum: General Forum
- Topic: Short naive questions
- Replies: 32
- Views: 58508
Re: Short naive questions
Thanks!
I dont think the AI can capture Stargates; if you have any missiles after you have researched auto-retargeting then those stargates die quickly.
Those UI options I had found, but on large maps it's still too much of a hassle to find out which planets have which populations that need to ...
I dont think the AI can capture Stargates; if you have any missiles after you have researched auto-retargeting then those stargates die quickly.
Those UI options I had found, but on large maps it's still too much of a hassle to find out which planets have which populations that need to ...
- Sat Sep 08, 2018 7:17 pm
- Forum: General Forum
- Topic: Short naive questions
- Replies: 32
- Views: 58508
Re: Short naive questions
I see, thanks. I found that usually just a market or so solves all of those problems (I never use slaves however). Would love to see more interesting mechanics, such as asymptotical bonuses or penalties to production and effects towards voting in the council. It seems too easy to me to have morale ...
- Sat Sep 08, 2018 9:43 am
- Forum: General Forum
- Topic: Short naive questions
- Replies: 32
- Views: 58508
Re: Short naive questions
OK thanks!
Keeping this short and about easy newbie questions :
- is there a point to morale (above 0)? I mean, are there some production bonuses or other things I am missing for morale above say 10 or whatever? (I realize there are chances of dissention below 0) - seems like having very high morale ...
Keeping this short and about easy newbie questions :
- is there a point to morale (above 0)? I mean, are there some production bonuses or other things I am missing for morale above say 10 or whatever? (I realize there are chances of dissention below 0) - seems like having very high morale ...
- Thu Sep 06, 2018 8:04 pm
- Forum: General Forum
- Topic: Short naive questions
- Replies: 32
- Views: 58508
Re: Short naive questions
Thanks much!
So I take it "going on the DEV branch" means playing Beta, and this is only distributed via steam. Hmmmm.... Looks promising. I hope they also address "interventions", I just found out by accident that if you "intervene" when a faction attacks another faction, you can slaughter whomever ...
So I take it "going on the DEV branch" means playing Beta, and this is only distributed via steam. Hmmmm.... Looks promising. I hope they also address "interventions", I just found out by accident that if you "intervene" when a faction attacks another faction, you can slaughter whomever ...
- Mon Sep 03, 2018 7:35 pm
- Forum: General Forum
- Topic: Short naive questions
- Replies: 32
- Views: 58508
Re: Short naive questions
Hey thanks much.
Possibly we have different conceptions of what early- and lategame mean, and probably also what constitutes fun, but that's all good.
I've found letting the AI entrench itself and build up serious defenses for its planets does the AI no good whatsoever. It spends all of it's ...
Possibly we have different conceptions of what early- and lategame mean, and probably also what constitutes fun, but that's all good.
I've found letting the AI entrench itself and build up serious defenses for its planets does the AI no good whatsoever. It spends all of it's ...
- Mon Sep 03, 2018 12:35 pm
- Forum: General Forum
- Topic: Two suggestions for improving Diplomacy
- Replies: 0
- Views: 37518
Two suggestions for improving Diplomacy
I do really love this little gem of a game, I love the fact that you focus on excellent gameplay and do not get bogged down with the often poorly understood doctrine "more is better" -- a doctrine that is quite frequently quite false.
Be that as it may: Currently, I have to work very hard to set up ...
Be that as it may: Currently, I have to work very hard to set up ...