We specifically do not have such a feature because we do not want you to be able to exterminate undesired native races. That's part of the reason why they can't be enslaved.
The native race is part of the advantage or disadvantage of that particular planet. I don't think it's that easy to ...
Search found 14 matches
- Tue May 22, 2018 8:38 pm
- Forum: Testing
- Topic: Need some way to exterminate species that cannot be enslaved.
- Replies: 5
- Views: 19513
- Tue May 22, 2018 8:27 pm
- Forum: Testing
- Topic: Star Gates have issues
- Replies: 0
- Views: 39017
Star Gates have issues
They cost just labor=0, metal=15. So when I have finished researching them, I just build them in all systems in 1 turn. Possibly it is not how it was intended.
Ships (military and also civilian population transports) do not use path finding in presence of Star Gates. They do not cut paths when ...
Ships (military and also civilian population transports) do not use path finding in presence of Star Gates. They do not cut paths when ...
- Tue May 22, 2018 8:06 pm
- Forum: Testing
- Topic: The game becomes sluggish in late stages, when there are many ships.
- Replies: 2
- Views: 11030
Re: The game becomes sluggish in late stages, when there are many ships.
There gets a considerable latency (0.5 to 1 seconds) in any actions (such as dismissing reports, opening windows, ordering build, etc.).
It is worth to profile the game, probably it's easy to find bottleneck(s) and fix.
How large is the map you're playing on? (Would you upload a save?)
It's 85 ...
It is worth to profile the game, probably it's easy to find bottleneck(s) and fix.
How large is the map you're playing on? (Would you upload a save?)
It's 85 ...
- Tue May 22, 2018 7:49 pm
- Forum: Testing
- Topic: Moving fractions of population.
- Replies: 5
- Views: 17163
Re: Moving fractions of population.
What is the case where you feel the need to transport a population unit that is less than 1 million?
Sometimes I need to remove all population that does not match the planet type. And there is left some 900k population. Then I have to periodically monitor these planets until the population gets to ...
Sometimes I need to remove all population that does not match the planet type. And there is left some 900k population. Then I have to periodically monitor these planets until the population gets to ...
- Mon May 21, 2018 9:15 pm
- Forum: Testing
- Topic: The game becomes sluggish in late stages, when there are many ships.
- Replies: 2
- Views: 11030
The game becomes sluggish in late stages, when there are many ships.
There gets a considerable latency (0.5 to 1 seconds) in any actions (such as dismissing reports, opening windows, ordering build, etc.).
It is worth to profile the game, probably it's easy to find bottleneck(s) and fix.
It is worth to profile the game, probably it's easy to find bottleneck(s) and fix.
- Mon May 21, 2018 9:05 pm
- Forum: Testing
- Topic: Default population in building colony ship/colony should be main race.
- Replies: 16
- Views: 88777
Re: Default population in building colony ship/colony should be main race.
The problem with always using the faction's primary race is that it can deplete the planet of that race, sometimes leading to morale problems, especially in the early game. Another option is to have a distinct colony ship build option in the build menu for each available race, but this can really ...
- Mon May 21, 2018 9:02 pm
- Forum: Testing
- Topic: Moving fractions of population.
- Replies: 5
- Views: 17163
Moving fractions of population.
If there is less than 1 million of species, it does not let to transport them, which is irritating.
It's quite intuitive to transport them (of course there will be unused space in the transport).
It's quite intuitive to transport them (of course there will be unused space in the transport).
- Mon May 21, 2018 8:59 pm
- Forum: Testing
- Topic: Need some way to exterminate species that cannot be enslaved.
- Replies: 5
- Views: 19513
Re: Need some way to exterminate species that cannot be enslaved.
Forgot to mention, there is a way for Tinkers, to just not build farms, so they die of starvation.
And yet the 'exterminate' button would be more flexible.
And yet the 'exterminate' button would be more flexible.
- Mon May 21, 2018 8:57 pm
- Forum: Testing
- Topic: Need some way to exterminate species that cannot be enslaved.
- Replies: 5
- Views: 19513
Need some way to exterminate species that cannot be enslaved.
As I found out, the only way to exterminate such species is to let enemy take the planet and then bomb it, and then (re-)colonize.
This is irritating. Because there is not always any enemy around, and also a colony ship is wasted for that.
We need some 'exterminate' button (possibly with diplomatic ...
This is irritating. Because there is not always any enemy around, and also a colony ship is wasted for that.
We need some 'exterminate' button (possibly with diplomatic ...
- Sun May 20, 2018 11:37 pm
- Forum: Testing
- Topic: Build Queue is limited to 5 items, no reordering, cannot cancel the first item
- Replies: 1
- Views: 8588
Build Queue is limited to 5 items, no reordering, cannot cancel the first item
I think it's worth to implement a queue similar to other games, where items can easily be reordered.
It takes quite a lot time for managing the queue especially in late game, due to its inconvenience.
The main pain point, apart of lack reordering, is inability to cancel the first item.
Also, it ...
It takes quite a lot time for managing the queue especially in late game, due to its inconvenience.
The main pain point, apart of lack reordering, is inability to cancel the first item.
Also, it ...
- Sun May 20, 2018 11:27 pm
- Forum: Testing
- Topic: Tech Tree - Set Research button does not work for currently researched tech
- Replies: 2
- Views: 11022
Tech Tree - Set Research button does not work for currently researched tech
The button does not work on currently researched technology.
But it would be useful to reset the queue and keep this current technology in research.
For comparison, the Set Research button is enabled for other queued techs and works as expected (resets the queue and sets the tech for research).
But it would be useful to reset the queue and keep this current technology in research.
For comparison, the Set Research button is enabled for other queued techs and works as expected (resets the queue and sets the tech for research).
- Sun May 20, 2018 11:03 pm
- Forum: Testing
- Topic: [Feature request] Need a way to prevent shooting of enemy ships that need to be captured.
- Replies: 3
- Views: 12492
Re: [Feature request] Need a way to prevent shooting of enemy ships that need to be captured.
Could not find any place where clicking on them will make them red.Supermint wrote:You can already stop ships firing. You can click on the weapons on the ship and when they are red they will not fire on any target.
Please provide a screenshot.
- Sun May 20, 2018 9:01 pm
- Forum: Testing
- Topic: [Feature request] Report of ground troops (and maybe population grouped by species), similar to fleet report.
- Replies: 2
- Views: 9832
[Feature request] Report of ground troops (and maybe population grouped by species), similar to fleet report.
It becomes hard to find ground troops in late game, because there are many planets and player needs to iterate over them all to find troops. There is absolute need for a ground troops report, similar to fleet report.
Also it will be helpful to get some population report, because it is often needed ...
Also it will be helpful to get some population report, because it is often needed ...
- Sun May 20, 2018 8:28 pm
- Forum: Testing
- Topic: [Feature request] Need a way to prevent shooting of enemy ships that need to be captured.
- Replies: 3
- Views: 12492
[Feature request] Need a way to prevent shooting of enemy ships that need to be captured.
I want to capture enemy ships, but they move and get destroyed by automatic fire of my ships.
This is very irritating, I have to restart battles many times until I capture any ship.
I suggest one of following features to resolve this problem:
1. Ability to order ships to hold fire.
2. Ability to ...
This is very irritating, I have to restart battles many times until I capture any ship.
I suggest one of following features to resolve this problem:
1. Ability to order ships to hold fire.
2. Ability to ...