Let me pull out some old stuff... I think, all agree that boarding is slightly OP. Maybe forbid boarding until shield is depleted from the boarder's side for Boarding Pod or any side for Shuttles?
That would be a good start. I would also suggest something using a system slot that doubles ...
Search found 26 matches
- Tue Oct 03, 2023 2:08 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2307064
- Wed Aug 02, 2023 1:45 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2307064
Re: Suggest - Features and Improvements
In ship design, could something like shift-click automatically replace any current small craft/weapons/shields/engines/armor with the one under the cursor? Dragging everything over is tedious (for weapons, perhaps replace everything of a given size class heavy/medium/light/torp/missile/launcher ...
- Sun Jun 18, 2023 3:58 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2307064
Re: Suggest - Features and Improvements
More hotkeys generally, but especially, please oh please, an "end turn" hotkey during battles.
- Fri Jan 14, 2022 8:16 am
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 904908
Re: New DLC
Thank you!Centurion XXI wrote:
2021-02-15(38806) 'in_development'
...
- Tue Jan 11, 2022 5:24 am
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 904908
Re: New DLC
Sorry, wasn't seeing notifications. Yes, on the strategic map, sorry I did not specify. Though I did not know about the option on the tactical map - must never have tried it. I appreciate the tip! But it's much more important for me on the main/strategic map - selecting all scouts commonly, or troop ...
- Sat Jan 08, 2022 6:02 am
- Forum: General Forum
- Topic: Efficient fleet compositions
- Replies: 23
- Views: 68035
Re: Efficient fleet compositions
I was thinking on the idea of giving range to small craft weapons (bomber and fighters) and it would have several beneficial effects:
...
So however awesome the above would be, it is likely not feasable and we would need to have one or more from those crude options to expand upon small craft ...
...
So however awesome the above would be, it is likely not feasable and we would need to have one or more from those crude options to expand upon small craft ...
- Sat Jan 08, 2022 5:59 am
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 904908
Re: New DLC
Something like that exists. EXACTLY like that.
In the development/beta build? Certainly not in my GOG r38774, which is the latest there. Looks like it's the same on Steam. I'd love to see whatever new features have arrived in the 16 months since that last patch. But I'm not in the closed beta ...
In the development/beta build? Certainly not in my GOG r38774, which is the latest there. Looks like it's the same on Steam. I'd love to see whatever new features have arrived in the 16 months since that last patch. But I'm not in the closed beta ...
- Wed Jan 05, 2022 5:41 pm
- Forum: General Forum
- Topic: Efficient fleet compositions
- Replies: 23
- Views: 68035
Re: Efficient fleet compositions
We have been using that tactic before ...
Sorry, I mean have the fighters launch actual missiles of their own, as a modification to the game to make them more survivable; the missiles would indeed be like chaff/flares in practice, but built-in to the fighter rather than carefully timed by the ...
Sorry, I mean have the fighters launch actual missiles of their own, as a modification to the game to make them more survivable; the missiles would indeed be like chaff/flares in practice, but built-in to the fighter rather than carefully timed by the ...
- Wed Jan 05, 2022 12:09 am
- Forum: General Forum
- Topic: Efficient fleet compositions
- Replies: 23
- Views: 68035
Re: Efficient fleet compositions
Empirical evidence during my games shows that small craft do not have sufficient staying power to deal enough damage (having been swapped to rockets instead of torpedoes) for their high metal cost
This is so true ... oh sure, it's fun to watch an absolute screenful of fighters annihilate some ...
This is so true ... oh sure, it's fun to watch an absolute screenful of fighters annihilate some ...
- Tue Jan 04, 2022 6:24 pm
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 904908
Re: New DLC
Can we please, please have an update while we are waiting for a DLC for the below?:
6. Tinkers Forge does not restore ammunition (it does seem to have this effect for the Tinkers themselves just not for other faction when reverse engineered though listed in the description as an effect)
To add ...
6. Tinkers Forge does not restore ammunition (it does seem to have this effect for the Tinkers themselves just not for other faction when reverse engineered though listed in the description as an effect)
To add ...
- Fri Jun 19, 2020 5:58 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2307064
Re: Suggest - Features and Improvements
Please add hotkey to dismiss notification, it constitutes a large portion of mouseclicks total.
A hotkey would be nice. I would also very much like the "x" for closing the active report/notification to be locked in place. Currently, the position of the "x" varies a little based on the length of ...
A hotkey would be nice. I would also very much like the "x" for closing the active report/notification to be locked in place. Currently, the position of the "x" varies a little based on the length of ...
- Mon Jun 15, 2020 4:39 am
- Forum: General Forum
- Topic: Permit retreat within system?
- Replies: 3
- Views: 11648
Re: Permit retreat within system?
Oh my gosh. Thank you so much.
Yes, it's totally 100% fine as it is, in terms of mechanics. I had no idea. And I never thought to try clicking on ships to change commitments, which wasn't smart of me.
While thinking of interface improvements, umm... do please consider some hover-text or other way ...
Yes, it's totally 100% fine as it is, in terms of mechanics. I had no idea. And I never thought to try clicking on ships to change commitments, which wasn't smart of me.
While thinking of interface improvements, umm... do please consider some hover-text or other way ...
- Sun Jun 14, 2020 11:42 pm
- Forum: General Forum
- Topic: Permit retreat within system?
- Replies: 3
- Views: 11648
Permit retreat within system?
I've been noticing lately (using r38647) something I think is a change: when a fleet (player or AI) fights at a planet in a system and retreats, it retreats to another system even if there are other friendly planets in the system. In the player's case the fleet can be ordered back, but there's that ...
- Sun Jun 14, 2020 11:40 pm
- Forum: General Forum
- Topic: Mixing shield types
- Replies: 9
- Views: 22459
Re: Mixing shield types
Thanks for the very clear replies on the shield question.
As to disabled ships - I'll add that it can already be somewhat confusing if one forgets that one ship in a big fleet has damage rendering it unmanoeuvrable. I've wondered why, after lassoing a huge group of ships, I couldn't move them - of ...
As to disabled ships - I'll add that it can already be somewhat confusing if one forgets that one ship in a big fleet has damage rendering it unmanoeuvrable. I've wondered why, after lassoing a huge group of ships, I couldn't move them - of ...
- Sat Jun 13, 2020 3:00 am
- Forum: General Forum
- Topic: Mixing shield types
- Replies: 9
- Views: 22459
Mixing shield types
If one has multiple different shield types on a ship, some of which are better at blocking shield-bypassing weapons, how is this handled, including when shields start to take damage? Does the ship always benefit from the strongest type of shield, or is it based on the shield in the first (or last ...