Search found 18 matches
- Sun Jan 07, 2018 3:45 am
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 425541
Re: DLC rebalance mod
it works i'll check it out later
- Fri Jan 05, 2018 3:37 am
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 425541
Re: DLC rebalance mod
welp looks like i can't use this version because i don't have the beta


- Thu Jan 04, 2018 1:11 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3937615
Re: Report - Current Bugs and Issues
in fleet battle if you use the drop down arrow to minimize the fleet window, select your fleet (because the zoom isn't good enough) than pull the window back up you can no longer see any of your weapons, select them to manually fire.
also the faster battle animation bug still hasn't been fixed.
also the faster battle animation bug still hasn't been fixed.
- Mon Jan 01, 2018 6:12 am
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 425541
Re: DLC rebalance mod
did you remove LR from hellbores?
- Tue Dec 26, 2017 5:12 pm
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 425541
Re: DLC rebalance mod
none so far
- Tue Dec 26, 2017 10:51 am
- Forum: Testing
- Topic: AIs and terrible planet builds
- Replies: 19
- Views: 76948
Re: AIs and terrible planet builds
couldn't agree more i've seen it time and time again the Ai take a planet with rich minerals and builds...5 farms 

- Tue Dec 26, 2017 4:49 am
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 425541
Re: DLC rebalance mod
so i'm assuming this wont work on 21704 since your using the beta?Chasm wrote:Version update
- Tue Dec 19, 2017 10:37 am
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 425541
Re: DLC rebalance mod
this one works with the StarCF folder talk about weird...
- Tue Dec 19, 2017 10:33 am
- Forum: General Forum
- Topic: AI Massive Tropedo Spam
- Replies: 10
- Views: 17018
Re: AI Massive Tropedo Spam
anti missiles , force beams and primary beams are the best for getting rid of missiles earlier on coli guns also work good on nuclear and fusion missiles. fighters in carriers are the best defense possible though although they only get one shot than have to return to the carrier. so it's really ...
- Tue Dec 19, 2017 9:11 am
- Forum: General Forum
- Topic: AI Massive Tropedo Spam
- Replies: 10
- Views: 17018
Re: AI Massive Tropedo Spam
build a fleet of scouts or other small cheap ship and just fit them with nothing but anti missiles. put them on the front line and have them attack any missile that comes at them move them right at point blank range and let you attack the torpedos don't rely on PD attack the missiles yourself. have ...
- Mon Dec 18, 2017 5:58 pm
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 425541
Re: DLC rebalance mod
hellbores with pulsons.
also surge beams needs the Long range mods removed they are too OP on planets.
also surge beams needs the Long range mods removed they are too OP on planets.
- Mon Dec 18, 2017 2:23 pm
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 425541
Re: DLC rebalance mod
well i was pounding a steward with hellbores the damn thing just kept absorbing them with it's shields?
- Mon Dec 18, 2017 6:54 am
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 425541
Re: DLC rebalance mod
no idea but it works now though. i'm halfway through a game as the yoren. it's good that hellbores are weak against shields otherwise they would be incredibly OP 

- Sun Dec 17, 2017 5:13 pm
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 425541
Re: DLC rebalance mod
so far so good game starts and didn't get any errors after turn one. i'll give it a better test today when it's not 3am 

- Sun Dec 17, 2017 5:04 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3937615
Re: Report - Current Bugs and Issues
the fast tactical animations don't stay on you have to check and uncheck them each game to turn them back on.
turn time has also doubled around the 1300's up to 15 secs waiting between turns...
ashdars keep scrapping their ancient gate it shouldn't be allowed to be scrapped..
turn time has also doubled around the 1300's up to 15 secs waiting between turns...
ashdars keep scrapping their ancient gate it shouldn't be allowed to be scrapped..