Search found 120 matches
- Sun Jul 26, 2020 2:18 am
- Forum: Testing
- Topic: Problem after quick refit was added
- Replies: 3
- Views: 27564
Re: Problem after quick refit was added
Think the current method for choosing between immediate build or add to queue works well. That can't be utilized for refitting?
- Sat Jul 25, 2020 4:26 pm
- Forum: Testing
- Topic: Problem after quick refit was added
- Replies: 3
- Views: 27564
Problem after quick refit was added
Found a problem after the quick refit to latest design button was added. If I have anything queued to build, then I can't replace it with a refit. You can only queue a refit to start after.
If your queue is already empty, then this isn't a problem.
If your queue is already empty, then this isn't a problem.
- Mon Nov 11, 2019 4:39 pm
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 789503
Re: New DLC
I remember people asking for double the range on the weapons placed as planet defenses. Think I asked for an added shield slot.
Think there was also a discussion about having heavy weapons on the defense stations. But some problem due to them rotating.
Think there was also a discussion about having heavy weapons on the defense stations. But some problem due to them rotating.
- Mon Nov 11, 2019 4:30 pm
- Forum: Testing
- Topic: Testing AI Turn Pan/Zooming
- Replies: 8
- Views: 44459
Re: Testing AI Turn Pan/Zooming
No problems with zooming or panning during the AI Turn. The AI turn takes only a second or two on my computer but I guess this is a nice feature to have.
- Sun Nov 03, 2019 7:25 am
- Forum: Testing
- Topic: Deharmonized and dissidents
- Replies: 3
- Views: 29754
Re: Deharmonized and dissidents
Thanks for the quick response.
Was just uncertain that was how things were supposed to work.
Was just uncertain that was how things were supposed to work.
- Sun Nov 03, 2019 6:06 am
- Forum: Testing
- Topic: Deharmonized and dissidents
- Replies: 3
- Views: 29754
Deharmonized and dissidents
Had some Gremak protesters who I harmonized. Then colonized a small planet in the same system. So these harmonized Gremak ended up on this new colony. Next turn they deharmonized and turned violent.
Is this a bug? Or is it to be expected because there was no Machine Alter on that planet?
Is this a bug? Or is it to be expected because there was no Machine Alter on that planet?
- Sat Oct 19, 2019 2:14 am
- Forum: Testing
- Topic: Testing Economic Balance Changes
- Replies: 268
- Views: 536877
Re: Testing Economic Balance Changes
Played three Human games with version r38568, 88 star map on hard.
The first game was with abundant native races and abundant habitable planets. The start was ok and it took a while to expand. This game took many turns to win and I was using some of the late game techs. Very enjoyable. I'm not ...
The first game was with abundant native races and abundant habitable planets. The start was ok and it took a while to expand. This game took many turns to win and I was using some of the late game techs. Very enjoyable. I'm not ...
- Fri Oct 11, 2019 7:15 pm
- Forum: Testing
- Topic: Testing Economic Balance Changes
- Replies: 268
- Views: 536877
Re: Testing Economic Balance Changes
Thanks for looking at game_8611. I don't like spending a lot of Influence early as the AI sometimes just changes it's mind. Then your out of Influence and also in a bad place.
I'd suggest nerfing Opil, and/or make it more available around the map.
The game is certainly more variable after all the ...
I'd suggest nerfing Opil, and/or make it more available around the map.
The game is certainly more variable after all the ...
- Thu Oct 10, 2019 8:55 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 2907206
Re: Report - Current Bugs and Issues
Did you board and capture the shipyard? Since it doesn't move, every ship can do it.
If you want to capture the shipyard intact, you need to capture the shipyard during space combat, and then capture the planet during the same turn. Any orbital station captured in combat is destroyed if you do not ...
If you want to capture the shipyard intact, you need to capture the shipyard during space combat, and then capture the planet during the same turn. Any orbital station captured in combat is destroyed if you do not ...
- Thu Oct 10, 2019 6:50 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 2907206
Re: Report - Current Bugs and Issues
Draw occurred due to ally in battle. Upload game_8622.
Near the top, right of the map at the planet Izden. I wanted to capture Izden with its shipyard intact. Easily done with the fleet I have there.
The Phidi are allies and one of their troopships showed up for the battle. Twice I've played the ...
Near the top, right of the map at the planet Izden. I wanted to capture Izden with its shipyard intact. Easily done with the fleet I have there.
The Phidi are allies and one of their troopships showed up for the battle. Twice I've played the ...
- Wed Oct 09, 2019 3:31 am
- Forum: Testing
- Topic: Testing Economic Balance Changes
- Replies: 268
- Views: 536877
Re: Testing Economic Balance Changes
Completed a Phidi game with version r38550, 88 star, box shape map on hard. That game wasn't difficult at all. The Phidi have so many advantages. And it seems like every game they start out surrounded by water worlds.
Then completed a game as Gremak with version r38550, 88 star, box shape map on ...
Then completed a game as Gremak with version r38550, 88 star, box shape map on ...
- Fri Oct 04, 2019 6:33 pm
- Forum: Testing
- Topic: Testing Economic Balance Changes
- Replies: 268
- Views: 536877
Re: Testing Economic Balance Changes
Started two games as Tinkers with version r38550, 88 star, box shape map on hard. Both times I've concluded that I've lost. The lack of natural population growth seems to be the cause.
I didn't get lucky with other useful races early in either game. So no natural population growth that I could ...
I didn't get lucky with other useful races early in either game. So no natural population growth that I could ...
- Fri Aug 30, 2019 6:43 pm
- Forum: Testing
- Topic: Testing Economic Balance Changes
- Replies: 268
- Views: 536877
Re: Testing Economic Balance Changes
New game using r38545. Playing on hard as the Phidi with a 88 star, box shape map.
The game is still in progress. I've had the Orthin and then the Ashdar Imperials declare separate wars on me. I fended both of them off (with the Imperials I had to resort to sprint production/buying of Torpedo ...
The game is still in progress. I've had the Orthin and then the Ashdar Imperials declare separate wars on me. I fended both of them off (with the Imperials I had to resort to sprint production/buying of Torpedo ...
- Sat Aug 03, 2019 3:12 pm
- Forum: Testing
- Topic: Testing Economic Balance Changes
- Replies: 268
- Views: 536877
Re: Testing Economic Balance Changes
Wanted to try another game as Orthin started with version r38511, 88 star, box shape map on hard. Uploaded game_8436. Started at the bottom edge of the map near the center.
This was another fairly easy game. I was able to expand more than usual. The game gave me several worlds with pre-existing ...
This was another fairly easy game. I was able to expand more than usual. The game gave me several worlds with pre-existing ...
- Tue Jul 30, 2019 1:55 am
- Forum: Testing
- Topic: Testing Economic Balance Changes
- Replies: 268
- Views: 536877
Re: Testing Economic Balance Changes
New game as Yoral with r38511, 88 star, box shape map on hard. Uploaded game_8421. Started in one of the corners of the map.
This game was fairly easy compared to my last game (which I considered a loss). Reasons for the difference?
1) Starting in a corner is obviously much better than starting in ...
This game was fairly easy compared to my last game (which I considered a loss). Reasons for the difference?
1) Starting in a corner is obviously much better than starting in ...