Some of the colour schemes do look good.
Search found 17 matches
- Tue Jul 07, 2020 12:09 pm
- Forum: General Forum
- Topic: Stupid question?
- Replies: 3
- Views: 15666
Re: Stupid question?
Thanks. I forgot about the developer options.
Some of the colour schemes do look good.
Some of the colour schemes do look good.
- Sun Jul 05, 2020 11:47 am
- Forum: General Forum
- Topic: Stupid question?
- Replies: 3
- Views: 15666
Stupid question?
I have looked through the search and can't find a result for what I'm looking for. Maybe I'm being a bit blind.
I'm bored of the normal faction colours, I know there are alternatives and want to switch. Is there a way to do this. I know it will be a mod to do it somewhere. But how.
I'm bored of the normal faction colours, I know there are alternatives and want to switch. Is there a way to do this. I know it will be a mod to do it somewhere. But how.
- Fri Aug 02, 2019 9:35 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 5136242
Re: Report - Current Bugs and Issues
Latest update has broken the development version slightly. Below is the error.
- Tue May 22, 2018 12:40 pm
- Forum: General Forum
- Topic: "Stellar Surge" slows down game
- Replies: 4
- Views: 13745
Re: "Stellar Surge" slows down game
I do agree with this. Stellar surge does slow down combat considerably especially when you have several of them and compared to other weapons. I do understand that the weapon has a charge time for the impact.
- Sun May 20, 2018 9:30 pm
- Forum: Testing
- Topic: [Feature request] Need a way to prevent shooting of enemy ships that need to be captured.
- Replies: 3
- Views: 17692
Re: [Feature request] Need a way to prevent shooting of enemy ships that need to be captured.
You can already stop ships firing. You can click on the weapons on the ship and when they are red they will not fire on any target. Please note that PD weapons will only fire at missiles, torpedoes and small craft so they wont fire at any proper ships.
- Sun May 06, 2018 8:20 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 5136242
Re: Report - Current Bugs and Issues
There is a new small but noticeable graphical glitch that has appeared. Just thought I'd let you know.
- Sun Apr 08, 2018 6:48 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 5136242
Re: Report - Current Bugs and Issues
The default Turbolasers may have Rapidfire already and when a default design is setup it takes into account what upgrades are available for the weapons and applies them where it can. So that will probably be the cause.
- Tue Apr 03, 2018 9:18 pm
- Forum: Testing
- Topic: Tinkers + Mirv
- Replies: 2
- Views: 12480
Re: Tinkers + Mirv
I've worked out what they are. Vindicators. Nice touch guys, Feel sorry for the poor guys strapped into them.
- Tue Apr 03, 2018 6:43 pm
- Forum: Testing
- Topic: Tinkers + Mirv
- Replies: 2
- Views: 12480
Tinkers + Mirv
Have the Tinkers been given the MIRV capability on their torpedoes as an upgrade. Because I attacked one of their colonies with what WAS a substantial force and crapped myself when their planetary defence base launched 96 YES!!! NINETY SIX!!! missiles from what was a handful of torpedoes. I managed ...
- Fri Mar 30, 2018 2:23 pm
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 626519
Re: DLC rebalance mod
I forget which one to use for the DLC version with testing enabled.
- Tue Feb 27, 2018 10:08 pm
- Forum: General Forum
- Topic: Empire Borders Overlay
- Replies: 18
- Views: 26889
Re: Empire Borders Overlay
Thanks. I'll give it a try. PS. I am still working on the race-specific stations. I do have a few designs on paper.
- Tue Feb 27, 2018 7:58 pm
- Forum: General Forum
- Topic: Empire Borders Overlay
- Replies: 18
- Views: 26889
Re: Empire Borders Overlay
My version for some reason doesn't have empire borders. Is this feature on the test versions.
- Tue Oct 31, 2017 3:59 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 5136242
Re: Report - Current Bugs and Issues
Lua state\Actions\launch_fighter.lua:58: assertion failed!
Lua state\Actions\launch_fighter.lua:58:
Lua state\Actions\fire_weapons.lua:67:
Lua state\Actions\fire_weapons.lua:106:fire_weapons_h:
Lua state\Actions\fire_weapons.lua:117:
Lua state\AI\CloseAndAttack.lua:151:attack_as_able
error ...
- Fri Oct 06, 2017 9:30 pm
- Forum: General Forum
- Topic: Introduce yourself :)
- Replies: 113
- Views: 735344
Re: Introduce yourself :)
PM me your address and A pizza of your choice would be on the way.
- Fri Oct 06, 2017 8:16 pm
- Forum: Modding
- Topic: Race Specific Stations
- Replies: 4
- Views: 13871
Re: Race Specific Stations
Once I find a program that can open the .PSD file without taking out a mortgage I don't think it will be too difficult to come up with some ideas and creations for the new stations. I will need help getting them implemented into the game. That's a little bit beyond my abilities. My programming days ...