Wow! Thank you kindly for the info!
I didn't know abt any of those. This sure opens up new ideas for me.
Search found 31 matches
- Fri Jul 31, 2020 5:32 am
- Forum: Modding
- Topic: Is there a [Map Seed] value?
- Replies: 2
- Views: 28876
k_form()
TopBarContents.png
As the game progresses with huge gain in resources shown above, I noticed the number formats are less than ideal, so I looked for the code that does this and later rework k_form() function to below code that formats to 3 digits with decimal and designated +/- prefixes that ...
As the game progresses with huge gain in resources shown above, I noticed the number formats are less than ideal, so I looked for the code that does this and later rework k_form() function to below code that formats to 3 digits with decimal and designated +/- prefixes that ...
- Thu Jul 30, 2020 6:54 am
- Forum: General Forum
- Topic: [Bug?] Can AI research [Warp Node Attunment] too?
- Replies: 8
- Views: 19014
Re: [Bug?] Can AI research [Warp Node Attunment] too?
After my browsing and closing the browsers, I started SiS again and stepped through the savegame, and noticed my ally Human have social unrest & revolt at that time where the colony becomes under Tinker rule.
So it is confirmed I've jumped the gun when I thought this is a bug. My apologies. Please ...
So it is confirmed I've jumped the gun when I thought this is a bug. My apologies. Please ...
- Thu Jul 30, 2020 2:45 am
- Forum: General Forum
- Topic: [Bug?] Can AI research [Warp Node Attunment] too?
- Replies: 8
- Views: 19014
Re: [Bug?] Can AI research [Warp Node Attunment] too?
Ohhh.. I just followed them to their retreated path. Saw a small Tinker planet In the Human territory near me BUT still way too far for them to even fly a colony ship there. Hmm.. If possible please delete this post, as I was too quick to post before more investigation is done. Thanks!
I'd go ...
I'd go ...
- Thu Jul 30, 2020 2:31 am
- Forum: General Forum
- Topic: [Bug?] Can AI research [Warp Node Attunment] too?
- Replies: 8
- Views: 19014
[Bug?] Can AI research [Warp Node Attunment] too?
I'm Orthin, Tinkers initiated war on me, so I bombed all their planets that I could reach and created a void which I left to my poor Human friends with 3 stars from the top right corner. So I thought to 'grow' my Human friend to take over the void and be strong enough to take out Tinkers while I put ...
- Thu Jul 30, 2020 1:59 am
- Forum: General Forum
- Topic: Looked like part of Earth
- Replies: 4
- Views: 12605
Re: Looked like part of Earth
Well, I'm sure everyone, including yourself, who does Turn-based games have patience to a certain degree.
For SiS, it is quite intense for Brutal difficulty until certain stage/tech is acquired, and my setting it to Sparse star density gives me more breathing space/time and extends the time for the ...
For SiS, it is quite intense for Brutal difficulty until certain stage/tech is acquired, and my setting it to Sparse star density gives me more breathing space/time and extends the time for the ...
- Wed Jul 29, 2020 7:01 am
- Forum: Modding
- Topic: Is there a [Map Seed] value?
- Replies: 2
- Views: 28876
Is there a [Map Seed] value?
Greetings, I was working on a delay counter for when other species sent "offer_to_join_empire" reuqest, and even after rejected, will keep repeat same request every turn after.
It sorta worked but didn't take note for 'other' species, or in new game in same session of same species that had sent ...
It sorta worked but didn't take note for 'other' species, or in new game in same session of same species that had sent ...
- Sun Jul 26, 2020 4:34 am
- Forum: General Forum
- Topic: Looked like part of Earth
- Replies: 4
- Views: 12605
Re: Looked like part of Earth
Well, I didn't go aggressive as it would end very quickly after I have enough ships, so I just wait for other races to attack me, except for the pirate bases which I'll go destroy after I acquired the [slave collar] tech with buying slaves from them. Most of the time I'd wait to get [planet ...
- Sat Jul 25, 2020 9:55 am
- Forum: Modding
- Topic: Is this possible: Rally point for new ships?
- Replies: 0
- Views: 47717
Is this possible: Rally point for new ships?
Is it possible to make rally points from Star A to Star B? So any new ships in Star A will automatically move to Star B?
I was considering to try this out until I recall this will be new data and I'm not sure how the data is stored/retrieved/interpret to display etc. so I stopped there. Sorry!
If ...
I was considering to try this out until I recall this will be new data and I'm not sure how the data is stored/retrieved/interpret to display etc. so I stopped there. Sorry!
If ...
Re: Mod: Jem
Post can only include 6 attachments, above post is full so here is the .zip
Mod: Jem
Greetings, here are some mods I found useful, hopefully for you too. They are under the Mod folder Jem.
\GUI\~GalaxyMap\@ChooseProduction.lua
\Orders\economy.lua
1) Allow Habitat outposts to build Artificial Planet in non-habitable star systems.
Note: Remember to load Habitat with peep before ...
\GUI\~GalaxyMap\@ChooseProduction.lua
\Orders\economy.lua
1) Allow Habitat outposts to build Artificial Planet in non-habitable star systems.
Note: Remember to load Habitat with peep before ...
- Thu Jul 23, 2020 4:36 pm
- Forum: General Forum
- Topic: Looked like part of Earth
- Replies: 4
- Views: 12605
Looked like part of Earth
Greetings, incidentally, my (Human-Red) territory looked a little like part of Earth's Asia-India-EastEurope continent. Haha. Gave me a shock after I assimilated the Asdar to my left and looked at the map.
- Tue Jul 21, 2020 3:54 am
- Forum: Modding
- Topic: Create [Artificial Planet] on Tiny & Small planets
- Replies: 11
- Views: 70599
Re: Create [Artificial Planet] on Tiny & Small planets
Hello rustyi, I'm attaching my production.lua here for you to test. Please backup your own production.lua before replacing with mine. Hope this helps. If it works, then you can use a compare tool to see the difference between both old/new. Cheers!
- Sat Nov 30, 2019 5:08 pm
- Forum: Modding
- Topic: Habitat Outpost to create planets?
- Replies: 4
- Views: 16025
Re: Habitat Outpost to create planets?
You are right, mustn't leave anything for the enemy. haha. but many a times i forgot to destroy stuff/move pple at my border planets while panicking.
I tried your mod/script and it worked nicely, I didn't put the check for tiny planets as it seems to create a new planet 'infront' of it. and i can ...
I tried your mod/script and it worked nicely, I didn't put the check for tiny planets as it seems to create a new planet 'infront' of it. and i can ...
- Sat Nov 30, 2019 12:00 pm
- Forum: Modding
- Topic: Habitat Outpost to create planets?
- Replies: 4
- Views: 16025
Re: Habitat Outpost to create planets?
Hello gaerzi , thanks for your input. I haven't tested it yet but I really appreciate the fact someone(you) actually has done this already. Haha
Out of topic, do you happen to know anything about abandoning planets? I recall my 1st time at SiS and being unable to abandon planets really put us or ...
Out of topic, do you happen to know anything about abandoning planets? I recall my 1st time at SiS and being unable to abandon planets really put us or ...