Hopefully at least one of the planned new factions will make it in eventually
Its 2024 and this one still still the best space 4x - only difference is that the kids got old enough now to ask me to run this one
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- Wed Jan 24, 2024 9:49 pm
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 775682
- Thu Dec 14, 2023 5:03 pm
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 775682
Re: New DLC
Would it be possible to bundle together whatever new assets have been already created for the game and release that as an update/DLC in case the original DLC plans cannot be realized due to lack off financing and/or time?
e.g.:
If any of the new ships types have been created already could be used ...
e.g.:
If any of the new ships types have been created already could be used ...
- Sat Aug 12, 2023 9:43 am
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 775682
Re: New DLC
Also in on a DLC got my wallet for that
In its current state the game is the best space 4x out on the market IMO by a wide margin thanks to art, design decisions, performance, tactical combat, diplomacy and AI
Yes there are some bugs I wish were fixed and some balance changes but this is the best ...
In its current state the game is the best space 4x out on the market IMO by a wide margin thanks to art, design decisions, performance, tactical combat, diplomacy and AI
Yes there are some bugs I wish were fixed and some balance changes but this is the best ...
- Fri Aug 04, 2023 7:11 am
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 775682
Re: New DLC
Detodearmad wrote:I just long for the dlc... this game is really fun.
- Sun Jul 30, 2023 7:42 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1248
- Views: 2031805
Re: Suggest - Features and Improvements
Could "Pirate Base" (Asteroid base) be made available for reverse engineering when destroyed or captured/annexed from a Marauder faction
I have been missing a use case for asteroid bases and the Debris Rin planetary trait since its release with the Tinker faction (as they can rarely be built and do ...
I have been missing a use case for asteroid bases and the Debris Rin planetary trait since its release with the Tinker faction (as they can rarely be built and do ...
- Fri Jul 28, 2023 4:40 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1248
- Views: 2031805
Re: Suggest - Features and Improvements
Can we have a small text or icon in the planetary refit selection view for each ship/station that is up to date compared to its current template?
This is so ships can be selected quickly for upgrade refit queue from among many ships present around the planet (some up to date some not) when the ...
This is so ships can be selected quickly for upgrade refit queue from among many ships present around the planet (some up to date some not) when the ...
- Mon Jul 17, 2023 3:10 pm
- Forum: Testing
- Topic: Harpies still raiding?
- Replies: 2
- Views: 14309
Harpies still raiding?
I havent seen Harpies raiding faction controlled systems (no fleets moving to of from systems they haven't started in) ever since a major AI rebalance where Pirate and Harpy raids were disabled
Played easily over 50 games since then but no raids that I have seen
But today I ran into this sight ...
Played easily over 50 games since then but no raids that I have seen
But today I ran into this sight ...
- Wed Jun 28, 2023 5:44 pm
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 775682
Re: New DLC
Indeednweismuller wrote:Here's hoping all is well with Arioch and Sven! I still love this game, and building my little seahorse utopias.
Interestingly there still hasnt been a major contestor in the genre (space 4x) IMO
- Sun Apr 16, 2023 9:28 am
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 775682
Re: New DLC
Is there a chance for a minor update?
Is there something that you feel needs to be addressed in the short term?
There are a couple of things I was hoping they make it into an update (mentioned them in forum here and there):
- Bug: Allied empires do not get relationship penalty if they have more ...
- Tue Mar 28, 2023 8:21 pm
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 775682
Re: New DLC
Yep it seems refitting Pirate Base is not possible if the faction has been annexed
If I recall correctly the tech should be activated when the base was captured so what is missing here is the assimilation of tech when the faction is annexed
If I recall correctly the tech should be activated when the base was captured so what is missing here is the assimilation of tech when the faction is annexed
- Tue Mar 28, 2023 4:02 pm
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 775682
Re: New DLC
I've never managed to annex a Marauder (the option never came, I'm not sure what's needed to trigger it reliably), but I like to capture orbital infrastructure so I've often conquered Marauder worlds with their pirate bases intact and refitting them was always possible in my experience.
The ...
- Mon Mar 27, 2023 2:13 pm
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 775682
Re: New DLC
I kinda funny thing I found (but not important enough to fix with prio) is that captured Pirate bases cannot be refit if the Marauders have been annexed.
I believe I could do that if the base was captured via boarding though
The funny thing is that I thought this is one interesting use for ...
I believe I could do that if the base was captured via boarding though
The funny thing is that I thought this is one interesting use for ...
- Mon Mar 27, 2023 7:58 am
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 775682
Re: New DLC
I dont mind how the Ion cannon is rebalanced just that it has anything going for it: Cost efficiency, unique mod, higher damage output, lower energy usage any of thesePrivateHudson wrote: PS: I would leave Ion Cannon as is, just doubled damage against shields. And made RF mod much more power-hungry.
- Sun Mar 26, 2023 11:56 am
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 775682
Re: New DLC
I could have just bombed the planet clean, sure, but I never end up doing orbital bombardments. Soft-hearted Phidi player trying to minimise civilian casualties and war crimes. I'll freely admit that's not necessarily optimal but it's how I play.
Indeed we cant have that :) I would advise against ...
- Sun Mar 26, 2023 9:16 am
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 775682
Re: New DLC
The game I caught that, if I recall, was one where I captured the Viscid planet from an enemy, and the population loss from combat left a gap. (I find the current implementation of Viscid incredibly annoying, but that's neither here nor there. I think I'd find them less so if they were Sterile ...