Totally different way of looking at this ....
But let's say that a particular plant has an area of 10, and that 5 of that area is forestland, 2 desert, and 3 shallow ocean.
From the player's perspective, they are interested in how much population can I cram onto this planet? Each point of area ...
Search found 8 matches
- Thu Apr 16, 2015 8:15 pm
- Forum: Testing
- Topic: Planet Habitat Displays?
- Replies: 20
- Views: 35859
- Thu Apr 16, 2015 7:10 pm
- Forum: Testing
- Topic: Planet Habitat Displays?
- Replies: 20
- Views: 35859
Re: Suggest - Features and Improvements
From a world-building perspective, I think multi-species colonies are interesting. .....
This is all good stuff. Couple of design thoughts:
Relative to my other post about different types of actions, all of this is squarely in the "optimization" action realm. It's a puzzle-like minigame (as you ...
This is all good stuff. Couple of design thoughts:
Relative to my other post about different types of actions, all of this is squarely in the "optimization" action realm. It's a puzzle-like minigame (as you ...
- Thu Apr 16, 2015 6:09 pm
- Forum: Testing
- Topic: [FEEDBACK] Initial Reactions
- Replies: 12
- Views: 20217
Re: [FEEDBACK] Initial Reactions
LOL - I've often been accused of over theory crafting! Watch out 

- Thu Apr 16, 2015 6:07 pm
- Forum: Testing
- Topic: Planet Habitat Displays?
- Replies: 20
- Views: 35859
Re: Suggest - Features and Improvements
edit: As I keep mulling this over, I'm once again leaning towards the conclusion that the best approach may just be to show less -- i.e., to leave the particulars of the habitat types and numbers out of the planet summary pane entirely. If the system is working as intended, then reading the text ...
- Thu Apr 16, 2015 5:53 pm
- Forum: Testing
- Topic: [FEEDBACK] Initial Reactions
- Replies: 12
- Views: 20217
Re: [FEEDBACK] Initial Reactions
EDIT: Also - from reading other forum posts, I suspect there is more going on under the hood of the game than the UI and basic presentation would lead one to believe. As I said, I still really need to dig into the combat system more (I won a number of battles stumbling through so far!) and want to ...
- Thu Apr 16, 2015 5:46 pm
- Forum: Testing
- Topic: [FEEDBACK] Initial Reactions
- Replies: 12
- Views: 20217
Re: [FEEDBACK] Initial Reactions
This is one that I am worried about -- and the build times, (particularly for scouts, destroyers, and transports) are certainly due for an adjustment.
But, I'm also wary of over-correcting -- building your first colony ship or cruiser should be a big deal. There a 40 turn cost is roughly ...
But, I'm also wary of over-correcting -- building your first colony ship or cruiser should be a big deal. There a 40 turn cost is roughly ...
- Thu Apr 16, 2015 3:29 pm
- Forum: Testing
- Topic: [FEEDBACK] Initial Reactions
- Replies: 12
- Views: 20217
[FEEDBACK] Initial Reactions
Hello all. I’ve had a chance to play around with a few games (didn’t get too far into the games yet), but wanted to share some initial feedback. Having not seen a design document (do you have one you can share?) I really have no idea what design features/elements are working as intended or are place ...
- Wed Apr 15, 2015 1:55 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2316970
Re: Suggest - Features and Improvements
Hello all :)
Still downloading + installing - but I have one feature request that has to do with the beta forums. Has there been thought to having a beta sub-forum for "bugs + technical" issues and another for "gameplay + feature requests" and another for "UI + graphics" and so on .... There are a ...
Still downloading + installing - but I have one feature request that has to do with the beta forums. Has there been thought to having a beta sub-forum for "bugs + technical" issues and another for "gameplay + feature requests" and another for "UI + graphics" and so on .... There are a ...