So what is the counter to carriers and/or metric tonnes of missiles?

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PrivateHudson
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Re: So what is the counter to carriers and/or metric tonnes of missiles?

Postby PrivateHudson » Tue Mar 12, 2019 4:24 am

Arioch, thank you very much. One day this great game will have a wiki, where all bits and pieces of the forum wisdom could be dumped.

Dragar
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Re: So what is the counter to carriers and/or metric tonnes of missiles?

Postby Dragar » Wed Mar 13, 2019 6:13 pm

I think it would be of great use to add this somewhere into the game - either the tech or the ship weapon information.

Alimaeus
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Re: So what is the counter to carriers and/or metric tonnes of missiles?

Postby Alimaeus » Thu Mar 14, 2019 6:37 pm

Is there any chance that you could add missile/strikecraft HP to the UI otherwise its difficult to figure out how it stacks up against points defense.

Also I was sure that torpedoes had more than 2 times the health of missiles. They are just so tanky compared to missiles

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Arioch
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Re: So what is the counter to carriers and/or metric tonnes of missiles?

Postby Arioch » Thu Mar 14, 2019 9:28 pm

Alimaeus wrote:Is there any chance that you could add missile/strikecraft HP to the UI otherwise its difficult to figure out how it stacks up against points defense.

I'll make a note of it.

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Hans_Lemurson
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Re: So what is the counter to carriers and/or metric tonnes of missiles?

Postby Hans_Lemurson » Fri Mar 22, 2019 8:03 am

Hmm...so is it more important for PD to have high Accuracy or high Damage? How do I decide between Laser and Coilgun PD in the beginning?

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Arioch
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Re: So what is the counter to carriers and/or metric tonnes of missiles?

Postby Arioch » Fri Mar 22, 2019 3:06 pm

Hans_Lemurson wrote:Hmm...so is it more important for PD to have high Accuracy or high Damage? How do I decide between Laser and Coilgun PD in the beginning?

I'd say accuracy is more important, because a PD shot that hits but doesn't destroy the target at least damages it, while a shot that misses does nothing.

evil713
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Re: So what is the counter to carriers and/or metric tonnes of missiles?

Postby evil713 » Sat Mar 23, 2019 6:54 am

Arioch wrote:
Hans_Lemurson wrote:Hmm...so is it more important for PD to have high Accuracy or high Damage? How do I decide between Laser and Coilgun PD in the beginning?

I'd say accuracy is more important, because a PD shot that hits but doesn't destroy the target at least damages it, while a shot that misses does nothing.


This is generally why I use laser or turbolaser pd with rapid fire, more chances to get a hit. Primary pd at one point had a huge modifier for how many guns in a mount, it was really too much.


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