Arioch wrote:It would be like having factories automatically transform into labs.
gaerzi wrote:you'd get to a point where eventually the population cap is reached, so no new juveniles are generated
Arioch wrote:Juveniles and Adults have entirely different purposes, so you will want to manually control the conversion; having it happen automatically would not be desirable. It would be like having factories automatically transform into labs.
gaerzi wrote:With automatic system (let's say juveniles have a chance of becoming adults, in the same way as refugees have a chance to assimilate, and populations have a chance of becoming rebels/joining back into the fold depending on their morale; but adults only generate juvenile population) you'd get to a point where eventually the population cap is reached, so no new juveniles are generated, and then the planet will inevitably become fully adult. Since they're sessile, this planet becomes unable of launching colony ships. Your gardener empire could get locked in and fully depend on foreign races for fueling further expansion.
akkamaddi wrote:A while back (over a year), one of you mentioned about a race that was the typical 4x game's "unfriendly", with minimal diplomacy and other races driven out of their system.
I'm guessing that the polymorphism within the Zubelengen, and that their description fragment in the current files indicating communication has failed, imply that the Zubelengen are the "driven exterminators" of SiS? (Tinkers would be the "assimilators". )
akkamaddi wrote:Arioch, I suggest you put a pin in that. When the game eventually fleshes out random events, and if they can be race-specific, then "A weird prion on Planet 123 affected part of the population's metabolism before a treatment could be found. One unit of population was forced into early maturation." would be an excellent event. Rare, obviously, but realistic for a society that undergoes metamorphosis.
Arioch wrote: which can be boosted by obtaining live specimens to subsume (snip snip) However, they are not exclusively hostile.
I like your thinking, but in this case metamorphosis isn't really something that could happen accidentally; it takes preparation, group action and direction from the hive mind.
akkamaddi wrote:I don't think the event would be an "accident". The idea would be a pathogen triggering the biological metamorphosis process, forcing the issue. There are pathogens that cause changes; for nightmare fuel, do some reading on parasites in gastropods and arthropods. But, it's just an idea.
Arioch wrote:communication with each alien species is an expensive tech that must be researched, and which can be boosted by obtaining live specimens to subsume (which of course is not likely to please the target race), and even then they may have only limited communications options.
zolobolo wrote:So if Adults do not produce any food themsves and a planet would starve with only adults, does that mean that they cannot staff Farms either?
I am not against havign a totally different building lineup for the race but it would cause some headache when these planets are captured by other races as well as when gardeners capture other planets (though in the latter case they might have a default event of destroying everything already on the planet)
Even if adults cannot staff farms and factories, nor Juveniles markets or labs, at least mines are safe
There is one common denominator across a wast ocean of interstellar races: namely the capacity to toil in deep deep mines
gaerzi wrote:Speaking of staffing: if adult cloister replace labs, I don't suppose that the other races can staff these lab replacements. At least not without being subsumed. How would they interface with the cloister?
gaerzi wrote:I was more thinking about a gardener empire integrating other races on its planets (getting a good racial mix to fully take advantage of all of your planets' biomes being, to me, part of the appeal of the game). Landing on Pell, Phidi cultural exchange, annexing some colony, etc.
Ashbery76 wrote:Is pops being happy going to have some purpose yet apart from stopping rebels?
Arioch wrote:They should be able to staff all buildings. The adults are specialists that can only staff the Lab, but you probably won't have many adults. You will need a minimal number to unlock certain features of the colony (like shipbuilding), but beyond that you'll only need to add more if you want to boost science output.
Arioch wrote:I'm not quite sure what we're going to do with Markets, as a sort of currency-based economy may not make sense for a hive mind species, but I suspect we'll probably just leave it the way it is.
Arioch wrote:How captured Gardeners will behave is still an open question. My feeling is that adults will probably die, and juveniles will revert to a sort of autonomous unplugged state.
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