Shastar2005 wrote:ONE Battleship with antimatter torpedos, first class point defense and shields. This ship wipes out everything i have so far. On the other sides waits a HUGE army of space harpies. So my game ends here, with no chance of going on
There are of course a lot of galaxy configurations and situations but I assume your are playing on a small galaxy with all default settings at turn 100-150?
First note: Some factions are more difficult to play then others and Humans in particular are the most difficult of them all: even if you get lucky with the random galaxy around you will be fighting for survival for around the first 120 (at default settings)
So if you are looking for a casual challenge, try to avoid Humans. Gremak and Phidi are also more difficult then the others but these can overcome an unlucky galaxy layout and with practice they can be just as effective as the others (unlike Humans)
If you do want to stick with us apes a couple of suggestions
1. AI can still get advanced tech on easy till turn 100 (when colonyzing planet with derelict colony or destroying harpies and gaining research boost) - this will give them one particular advanced tech or help them jump ahead along a particular path. you can basically do the same
2. Concentrate on rapid exploration with Humans: you need to find good planets
3. Reserve valuable planets by building outpost around them - they cannot be colonised this way by others