Bug Report Archive
Moderator: luciderous
Re: Report - Current Bugs and Issues
When a planet is overpopulated, the die back can kill more people than required to reach a sustainable population
Here you can see I just imported 2 units of scavengers, knowing they would die off due to a lack of space. The presence of these new scavengers is also going to kill off the remainder populations of the humans and gaiads, equaling exactly one population point. Total of three population die while only overpopulated by two.
Edit: If I queue a move of one unit of population, only one unit is lost, as expected.
Here you can see I just imported 2 units of scavengers, knowing they would die off due to a lack of space. The presence of these new scavengers is also going to kill off the remainder populations of the humans and gaiads, equaling exactly one population point. Total of three population die while only overpopulated by two.
Edit: If I queue a move of one unit of population, only one unit is lost, as expected.
Last edited by mharmless on Mon Feb 16, 2015 5:47 pm, edited 1 time in total.
Re: Report - Current Bugs and Issues
Lack of city lighting on Gaia
You can see it in the image above. A half-filled airless world has a great many lights, while the most populous world in the dominion has virtually none. Small scattered green lights. By design, or possible ATI issue?
post edited by sven: known issue -- and one i'm particularly motivated to get fixed, sooner rather than later. Arioch made some awesome light sets for both Tendao and Gaia; and neither are properly setup in the game yet.
You can see it in the image above. A half-filled airless world has a great many lights, while the most populous world in the dominion has virtually none. Small scattered green lights. By design, or possible ATI issue?
post edited by sven: known issue -- and one i'm particularly motivated to get fixed, sooner rather than later. Arioch made some awesome light sets for both Tendao and Gaia; and neither are properly setup in the game yet.
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Re: Report - Current Bugs and Issues
mharmless wrote:When a planet is overpopulated, the die back can kill more people than required to reach a sustainable population
Yeah, this is related to the earlier population bugs you found. I understand, in a general way, why it's happening. But, the system that's breaking is a fairly complex one -- and so I'm putting off fixing it until some of the higher-priority issues are dealt with. Thanks for the very complete reporting though
Re: Report - Current Bugs and Issues
sven wrote:mharmless wrote:Race changed during invasion
Playing as the humans, invaded the world Acamar IV. The races shown are 2 million of a robot looking race I've never seen before, and 1 million scavengers.
tragically, this is actually "working as intended". the "robots" are human pirates. and, if you manage to bring them into a human empire, they "acculturate" instantly -- looking and acting just like standard humans. eventually, i'd like to do something more sophisticated as far as modeling those sorts of transitions (the gremak have a similar issue with marauder populations). but, haven't gotten around to it yet. until i do though -- a better "early beta" behavior might just be to treat human pirates and normal humans as entirely separate races.
Still playing as the humans here, so might be relevant. I have captured gremak pirates and watched them change into the normal racial look several times. The clothing transition seemed obvious to me. Is that not supposed to be happening when I'm not playing the gremak empire?
Sometimes (usually?) the human pirates are female, and they also are just an obvious clothing transition. This one only threw me because it looks like some kind of android, and not just a human in a different costume.
Re: Report - Current Bugs and Issues
Unable to scrap orbital units
I'm pretty sure I used to be able to, but now they just say "Can't scuttle ship". This means you can't clear out old stations to make room for Shipyards, or replace an old station with a new starbase. Related to the fixes to stop transport abuse?
post edited by sven: opps little bug introduced by a prior bugfix. should be fixed in the next patch set.
I'm pretty sure I used to be able to, but now they just say "Can't scuttle ship". This means you can't clear out old stations to make room for Shipyards, or replace an old station with a new starbase. Related to the fixes to stop transport abuse?
post edited by sven: opps little bug introduced by a prior bugfix. should be fixed in the next patch set.
Re: Report - Current Bugs and Issues
Double right clicking on a target with a beam weapon which will destroy the target and still have shots remaining causes a crash
Reproduced it fairly easily with a large enough pool of beam weapons or an injured enough target. Double tap, crunch.
Reproduced it fairly easily with a large enough pool of beam weapons or an injured enough target. Double tap, crunch.
Re: Report - Current Bugs and Issues
Deleting a ship design while that ship is under construction somewhere, will trigger a crash when production at that location is seen later.
Save here has a "Destroyer" under construction at Fargone.
a) Select fargone, use escape menu to open ship designer, delete the destroyer, immediate crash.
b) Select not-fargone, use escape menu to open ship designer, delete destroyer, click fargone, immediate crash.
c) Select not-fargone, use escape menu to open ship designer, delete destroyer, open the planets overview via wrench icon, immediate crash.
Edit:
d) Rush a destroyer at fargone, click away from it, escape to ship designer, delete destroyer, pass a turn. Same error text, but screen doesn't black out.
Save here has a "Destroyer" under construction at Fargone.
a) Select fargone, use escape menu to open ship designer, delete the destroyer, immediate crash.
b) Select not-fargone, use escape menu to open ship designer, delete destroyer, click fargone, immediate crash.
c) Select not-fargone, use escape menu to open ship designer, delete destroyer, open the planets overview via wrench icon, immediate crash.
Edit:
d) Rush a destroyer at fargone, click away from it, escape to ship designer, delete destroyer, pass a turn. Same error text, but screen doesn't black out.
- Attachments
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- Deleted Destroyer.rar
- (406.46 KiB) Downloaded 738 times
Last edited by mharmless on Mon Feb 16, 2015 9:09 pm, edited 1 time in total.
Re: Report - Current Bugs and Issues
Can access the transport design and create a new one via refit.
The ship designer disallows creating or editing transport based designs. However, you can refit one. If you rename it during the refit, this creates a new transport design in the construction lists. However, you cannot ever remove this second design, nor the initial design, as the transports aren't listed in the ship designer.
edited by sven: transports are now intended to be designable, and should be listed in the design screens.
The ship designer disallows creating or editing transport based designs. However, you can refit one. If you rename it during the refit, this creates a new transport design in the construction lists. However, you cannot ever remove this second design, nor the initial design, as the transports aren't listed in the ship designer.
edited by sven: transports are now intended to be designable, and should be listed in the design screens.
Re: Report - Current Bugs and Issues
Space stations can have maneuvering engines and move around in tactical combat.
Might not be a bug, just wanted to make sure the current behavior was in mind when you get to the tactical revamps.
edited by sven: it's intentional. stations should never move *quickly*, but, if you want to sacrifice system space to give them a bit of tactical mobility, you can. (the fleet base graphic actually includes animated thrusters, which you should see if you fly it around during combat.)
Might not be a bug, just wanted to make sure the current behavior was in mind when you get to the tactical revamps.
edited by sven: it's intentional. stations should never move *quickly*, but, if you want to sacrifice system space to give them a bit of tactical mobility, you can. (the fleet base graphic actually includes animated thrusters, which you should see if you fly it around during combat.)
Re: Report - Current Bugs and Issues
Overpopulating a small planet can cause that colony to fail, and become uncolonizable.
I'm pretty sure this is the same bug as the Pull Up All The Population And World Is Unusable, except triggered via overpopulation.
Overpopulate a world with a low pop max, entire colony fails, world cannot be recolonized.
I'm pretty sure this is the same bug as the Pull Up All The Population And World Is Unusable, except triggered via overpopulation.
Overpopulate a world with a low pop max, entire colony fails, world cannot be recolonized.
Re: Report - Current Bugs and Issues
Planetary Report causes crash if any worlds are conducting Research after you've finished all technology.
Save game here is the turn before finishing the last tech. If you have the planetary report open when you hit end turn, you will crash as below. If you close it before ending turn, you will be fine until you open it again. You can view worlds producing research without incident. This is somehow different than the Destroyer production issue from earlier.
post edited by sven: opps. should be fixed in the next patch. thanks for the report.
Save game here is the turn before finishing the last tech. If you have the planetary report open when you hit end turn, you will crash as below. If you close it before ending turn, you will be fine until you open it again. You can view worlds producing research without incident. This is somehow different than the Destroyer production issue from earlier.
post edited by sven: opps. should be fixed in the next patch. thanks for the report.
- Attachments
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- Research related report Crash.rar
- (469.01 KiB) Downloaded 770 times
Re: Report - Current Bugs and Issues
Sven I hope I don't swamp you with bug reports , please let me know if I send too many
1. Desktop Corsair 450D Case, X99 MSI mobo, Intel 5820K i7(Hexacore), 16 GB Mem, Nvidia GPU 680 GTX driver v.364.51, Windows 10 Pro
2. Laptop ASUS ROG G751JY, Intel i7 4720(Quadcore), 16 GB Mem, Nvidia 980M(Driver 364.51), Windows 10
2. Laptop ASUS ROG G751JY, Intel i7 4720(Quadcore), 16 GB Mem, Nvidia 980M(Driver 364.51), Windows 10
Re: Report - Current Bugs and Issues
Build mismatch when showing what you have in line for building e.a. transporter is one I found:
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- sis2.jpg (141.02 KiB) Viewed 24767 times
1. Desktop Corsair 450D Case, X99 MSI mobo, Intel 5820K i7(Hexacore), 16 GB Mem, Nvidia GPU 680 GTX driver v.364.51, Windows 10 Pro
2. Laptop ASUS ROG G751JY, Intel i7 4720(Quadcore), 16 GB Mem, Nvidia 980M(Driver 364.51), Windows 10
2. Laptop ASUS ROG G751JY, Intel i7 4720(Quadcore), 16 GB Mem, Nvidia 980M(Driver 364.51), Windows 10
Re: Report - Current Bugs and Issues
Wrenches "off the grid". Floating about in space and not linked to any planet
post edited by sven: known issue. i'm working on it...
post edited by sven: known issue. i'm working on it...
- Attachments
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- sis3.jpg (145.86 KiB) Viewed 24721 times
1. Desktop Corsair 450D Case, X99 MSI mobo, Intel 5820K i7(Hexacore), 16 GB Mem, Nvidia GPU 680 GTX driver v.364.51, Windows 10 Pro
2. Laptop ASUS ROG G751JY, Intel i7 4720(Quadcore), 16 GB Mem, Nvidia 980M(Driver 364.51), Windows 10
2. Laptop ASUS ROG G751JY, Intel i7 4720(Quadcore), 16 GB Mem, Nvidia 980M(Driver 364.51), Windows 10
Re: Report - Current Bugs and Issues
Neutral Pirates are not attacking, even defenseless fleets
Build r11747
I've encountered a few pirate ships, each time I was offered the attack, and left without a fight. Tried flying some vulnerable ships over, no fight. Settled the world without contest, hung out in orbit with another colony ship for awhile. In the screenshot you can see a scout hanging out at Nunki with another pirate.
Build r11747
I've encountered a few pirate ships, each time I was offered the attack, and left without a fight. Tried flying some vulnerable ships over, no fight. Settled the world without contest, hung out in orbit with another colony ship for awhile. In the screenshot you can see a scout hanging out at Nunki with another pirate.