evil713 wrote:also Gremak pop transports look like troopships but read as transports.
As do most of the other races' troopships. Troops are people too.
When the upcoming ground combat system is implemented, there will no longer be a distinction between transports and troopships. Both colonists and ground units will use the same rules for transport.
Leech missiles are quite powerful weapons. however they only affect shields, but the ai does not understand that, it just sees the 75 points of damage.
I have been facing fleets of ships filled with nothing but leech missiles, which I find hilarious due to the fact im running ships without shield generators.
Either the missile needs to change, like a Dot effect or the ai needs to know its a secondary weapon to back up guns or real weapons.
evil713 wrote:Leech missiles are quite powerful weapons. however they only affect shields, but the ai does not understand that, it just sees the 75 points of damage.
I have been facing fleets of ships filled with nothing but leech missiles, which I find hilarious due to the fact im running ships without shield generators.
Either the missile needs to change, like a Dot effect or the ai needs to know its a secondary weapon to back up guns or real weapons.
Yeah, I've noticed this as well. Should be fixed soon.
Warp lane amplifier bonus does not apply to later range techs.
What I am trying to say is that the tech lists a 50% range bonus but the bonus does not apply itself later on as you go through the range enhancing techs. your only getting the 50% boost to the first range limit.
evil713 wrote:What I am trying to say is that the tech lists a 50% range bonus but the bonus does not apply itself later on as you go through the range enhancing techs. your only getting the 50% boost to the first range limit.
Good catch. That's a documentation error -- a while back I nerfed Warp Lane Amplifiers to just apply a flat 1 parsec range bonus. The system description should be fixed in the next patch.
It's the 'colored improvements' button under 'options'. I believe they decided that the simple icons are better because they are more readable.
I'd thought I'd made a change such that switching to this icon set was impossible for players with installs as new as Captain's... So this is a bug. I should probably just remove support for this alternate icon set all together.