Arioch wrote:At the very least, I think you'd be confused and afraid... but more likely enraged. Much more so than discontent colonists who simply don't like having Alien Rulers or who are upset because you took some slaves.
By the way, the discontent cyborg colonists mentioned in the Steam thread are now working on the development branch here and on Steam.
nweismuller wrote:One question I had- what does 'Scrupulous' reflect in the Tinker AI, and why do they have it? Most of the other descriptors in the diplomacy screen for side AI I've identified ways that it makes their behavior distinctive, but I'm less clear both on what that means and why, conceptually, Tinkers have it.
Dacarnix wrote:Don't get me wrong, I like this change and will happily test it for bugs, but I don't think this addresses the way that a "harmonized" networked race is represented by slavery and being worked to death, especially among natives of their species. I can't think of a single hive-mind entity in all of SciFi that intentionally worked its core members to death. And even if you could name one, I bet you could easily name 10 where that isn't the case.
nweismuller wrote:Where did you write about ideas for race-unique buildings? Do you have a link?
Honestly? I probably volunteered for this in exchange for the cool robot parts. It's not really clear to me why sci-fi always treats this as some kind of universal negative. Why would you NOT want a cool robot arm with spinny blades and a lazor on your head, instead of failing organic meatbag parts? Clearly, being robotically upgraded is a plus. As for the entire "being in thrall to the collective" thing, well, that's in the past now, and honestly, maybe it wasn't really so bad. I mean, guess what? Now you're going to go back to work in that same factory you were toiling away in before anyway.Arioch wrote:Imagine if you woke up one morning and you found that all of your body parts had been amputated and that you are now a cyborg that had been serving the monsters that did this to you... but now you are unplugged like a Neo or a disconnected Locutus. At the very least, I think you'd be confused and afraid... but more likely enraged.
Honestly, I haven't noticed the AI being particularly capricious in general. If anything, SiS is one of the few games where it's actually worthwhile to engage in diplomacy beyond the most surface level of trade-exploitation, precisely because the AI's behavior is generally dependable. This is in direct contrast to the AIs of other 4Xes, which are prone to abruptly breaking off agreements and declaring war on you without any real provocation, only to then lose badly, so it wasn't even a particularly well-thought-out backstab. In contrast, with SiS AIs, you usually end up growing closer and closer together until you eventually merge, making diplomacy a goal worth pursuing over the usual "Imma give you $100 to fuck off" diplomacy.Dacarnix wrote:They do seem less capricious than some of the other races in terms of what will set them off and cause them to break agreements with you.
username wrote:Honestly, I haven't noticed the AI being particularly capricious in general. If anything, SiS is one of the few games where it's actually worthwhile to engage in diplomacy beyond the most surface level of trade-exploitation, precisely because the AI's behavior is generally dependable. This is in direct contrast to the AIs of other 4Xes, which are prone to abruptly breaking off agreements and declaring war on you without any real provocation, only to then lose badly, so it wasn't even a particularly well-thought-out backstab. In contrast, with SiS AIs, you usually end up growing closer and closer together until you eventually merge, making diplomacy a goal worth pursuing over the usual "Imma give you $100 to fuck off" diplomacy.
Dacarnix wrote: I guess it's mostly the "wait, wtf" experiences that stick in my head.
Dacarnix wrote: It would be nice if ships in Refit weren't ignored entirely for that calculation. They're still ships in your fleet.
sven wrote:"wait, wtf" moments often make good bug reports, if you can remember to upload a game and write a post about how things went sideways when it happened
sven wrote:There's a bit of a realism issue here: in theory the AI should be subject to fog of war effects when doing these sorts of relative power comparisons. In practice, they're not, but I guess if we're going to give them a fog of war exception in this case, they should probably "see" ships under refit just as well as they can "see" all your other military assets.
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