sven wrote:There's still a few things that need fixing before this can move over to vanilla (like the "lost transports" bug you encountered).
Thank you!
sven wrote:There's still a few things that need fixing before this can move over to vanilla (like the "lost transports" bug you encountered).
nathanebht wrote:Started two games as Tinkers with version r38550, 88 star, box shape map on hard. Both times I've concluded that I've lost. The lack of natural population growth seems to be the cause.
I didn't get lucky with other useful races early in either game. So no natural population growth that I could borrow. By the time I run into other empires, I'm noticeably behind on tech and ship production.
nathanebht wrote:Had saved one of the Tinker games where I concluded I lost. Uploaded, game_8611.
nathanebht wrote:I find that hard difficulty is generally a good experience but that the race pick is a big factor.
nathanebht wrote:If you can't make friends then you'll get attacked early when the AI is out producing you. If you can survive to the mid game with a good size empire then you've won. The AI can't compete after that.
nathanebht wrote: I'm not sure warp inhibitor was working when I used it in several systems.
nathanebht wrote:Played three Human games with version r38568, 88 star map on hard.
sven wrote:The next big game mechanic revamp we have our eyes on is terraforming, and now that the mid and end game is becoming more meaningful (on Hard/Brutal, anyways), I'm increasingly confident that we may be able to implement revamped terraforming rules in a way that adds something positive to the gameplay.
nathanebht wrote:The AI too often likes to bomb planets to extinction but capturing is so much better.
SgtArmyGuy wrote:Uploaded game 8691 for review. Humans on Brutal.
SgtArmyGuy wrote:They're hovering somewhere in the gray zone of being too tough to kill to be fun anymore, though. If they decide to smack you, there's not much you can do about it - the only winning move is not to play. I'd keep an eye out for their power level, as well.
sven wrote:That said, the Gremak and Phidi were both incredibly dangerous in this game as well -- if you'd ever had to face either of their main fleets directly, it would have been a disaster. So I'm not certain the issue here is so much "Orthin are OP" as it is that winning as humans on a Brutal map is just exceedingly hard. Which is maybe one to file under "working as intended"?
SgtArmyGuy wrote:I never seem to reach late-game (tech-wise) in any of my playthroughs. Am I winning too fast, or teching too slow?
SgtArmyGuy wrote:The furthest I've ever made in the tech tree is Stargates, and after building a few, the game was again over.
SgtArmyGuy wrote:Maybe a re-check on the victory conditions of Council Victory is in order? I mean, the general situation in the galaxy can still be damn interesting at this stage (for example in that last Human game I uploaded, there were still strong empires with strong fleets on the board). However, you just win because you have the most pop.
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