New DLC

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zolobolo
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Joined: Fri Nov 25, 2016 3:49 pm

Re: New DLC

Postby zolobolo » Sat Aug 12, 2023 9:43 am

Also in on a DLC got my wallet for that
In its current state the game is the best space 4x out on the market IMO by a wide margin thanks to art, design decisions, performance, tactical combat, diplomacy and AI
Yes there are some bugs I wish were fixed and some balance changes but this is the best base that could be built upon and the DLC plans and assets shown were very promising

nweismuller
Posts: 424
Joined: Wed Apr 29, 2015 2:33 am

Re: New DLC

Postby nweismuller » Mon Aug 28, 2023 8:10 pm

zolobolo wrote:Also in on a DLC got my wallet for that
In its current state the game is the best space 4x out on the market IMO by a wide margin thanks to art, design decisions, performance, tactical combat, diplomacy and AI
Yes there are some bugs I wish were fixed and some balance changes but this is the best base that could be built upon and the DLC plans and assets shown were very promising


Oh yeah, I absolutely agree on SiS being basically the top space 4X out now. So yes, here's hoping they pick things back up.

zolobolo
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Re: New DLC

Postby zolobolo » Thu Dec 14, 2023 5:03 pm

Would it be possible to bundle together whatever new assets have been already created for the game and release that as an update/DLC in case the original DLC plans cannot be realized due to lack off financing and/or time?

e.g.:
If any of the new ships types have been created already could be used as pirate/neutral fleets scattered around the map during map generation to fight and capture in case player wants to use them (in this case they would be unique ships that can never be produced so that part would not need to be coded)
If a new faction is semi-finished it might be rolled out as a mercenary and/or Marauder faction replacing some of the Marauder factions scattered around which are always Gremak (using existing Marauder coloring, one portrait for leader and no need to faction specific tech/starting planet etc)
Any new weapon system could be inserted directly into the tech tree available via research or triggered as unique discovery for Derelict colonies (forging even tech tree integration)

nweismuller
Posts: 424
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Re: New DLC

Postby nweismuller » Fri Jan 05, 2024 5:29 pm

Here's hoping Arioch and Sven can see to updating us on the state of things, even if the update is 'we're done. no further development'. Which would be a shame, but at least knowing for sure would settle the mind. They can be certain that they'd have MY money, at least, for the suggested future expansions.
Last edited by nweismuller on Sat Jan 06, 2024 6:50 am, edited 1 time in total.

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Arioch
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Re: New DLC

Postby Arioch » Sat Jan 06, 2024 6:20 am

Work on the second DLC is on hold at the moment. The current dev build has an early implementation of the new terraforming system with a few of the new in-progress planet assets. I have a few assets for the new faction, but none of them are in game. There's nothing in the current build that could be pushed live without additional work.

I'd still like to work on the assets as I can find time. I can't speak for Sven as I believe he's kept pretty busy in his current job.

nweismuller
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Joined: Wed Apr 29, 2015 2:33 am

Re: New DLC

Postby nweismuller » Sat Jan 06, 2024 6:51 am

Glad to hear there's still something potentially in the works. Keep us posted as the situation develops, please; I'm always eager to see more finished on SiS.

Dragar
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Re: New DLC

Postby Dragar » Fri Jan 12, 2024 11:47 pm

Still patiently hoping. Time is the hardest thing to find, always.

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PrivateHudson
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Location: Chelyabinsk, Russia

Re: New DLC

Postby PrivateHudson » Mon Jan 15, 2024 3:05 pm

Arioch wrote:I'd still like to work on the assets as I can find time. I can't speak for Sven as I believe he's kept pretty busy in his current job.

Maybe some Computer Sciences interns would be willing to participate with consultative help from Sven?

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Centurion XXI
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Re: New DLC

Postby Centurion XXI » Tue Jan 16, 2024 12:06 pm

PrivateHudson wrote:
Arioch wrote:I'd still like to work on the assets as I can find time. I can't speak for Sven as I believe he's kept pretty busy in his current job.

Maybe some Computer Sciences interns would be willing to participate with consultative help from Sven?


Поддерживаю инициативу! I support this initiative!

zolobolo
Posts: 1544
Joined: Fri Nov 25, 2016 3:49 pm

Re: New DLC

Postby zolobolo » Wed Jan 24, 2024 9:49 pm

Hopefully at least one of the planned new factions will make it in eventually
Its 2024 and this one still still the best space 4x - only difference is that the kids got old enough now to ask me to run this one :)

Ashbery76
Posts: 99
Joined: Tue Feb 03, 2015 9:04 pm

Re: New DLC

Postby Ashbery76 » Fri Jan 26, 2024 4:56 pm

Cool,we can keep asking about the DLC while we can still hopefully see in the 2040's.

gaerzi
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Joined: Wed Jul 10, 2019 1:30 pm

Re: New DLC

Postby gaerzi » Fri Jan 26, 2024 6:24 pm

How about a back picture of Heiropolin, so he can stop sending Yunki to act in his stead on the diplomacy screens? Poor guy needs to stop being so self-conscious about his butt.

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Arioch
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Re: New DLC

Postby Arioch » Fri Jan 26, 2024 9:03 pm

gaerzi wrote:How about a back picture of Heiropolin, so he can stop sending Yunki to act in his stead on the diplomacy screens? Poor guy needs to stop being so self-conscious about his butt.

I forgot about that, to be honest. :roll:

nweismuller
Posts: 424
Joined: Wed Apr 29, 2015 2:33 am

Re: New DLC

Postby nweismuller » Sat Jan 27, 2024 9:02 pm

It would be nice to have a Haduir minor colony leader portrait, as well. It's a little weird that both Teros and Haduir minor colonies have a Teros leader portrait.

Ashbery76
Posts: 99
Joined: Tue Feb 03, 2015 9:04 pm

Re: New DLC

Postby Ashbery76 » Fri Feb 02, 2024 11:04 am

Just played this again all week and it holds up well.With or without work it will stay on my play list.The visuals make it ageless is a sense.


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