evil713 wrote:For human at least if you drag weapons onto the battleship picture they don't lock on, but they do lock on to locations if the ship was strait up and down not on a 45 degree angle.
mharmless wrote:Fired the game up on the MediaPC today to check out behavior, looks like the disco-ball suns are back again. Eventually, in game, found that Red Giants and Blue Giants appeared to look fine and other stars did not. Unit is an AMD A10-6800k APU, Windows 8.1, 8 gigs of ram, 240 gig SSD.
mharmless wrote: Exiting, relaunching, going to race selection again, they continued to be not-slow. Some sort of cache being built?
mharmless wrote:Probably already noted, copyright notice at the bottom still ranges to 2015.
mharmless wrote:Went over to the projector to try to reproduce it there with this save, and see that a new build pushed out since I launched the game earlier this afternoon, and it obsoletes the old saves.
mharmless wrote:There might be more going on with the AMD cards. In my current game (Human, of course. I got 99 stars but ol' Sol ain't one), I see two graphics issues if I let it sit in the 'Choose Production' subscreen for a little while. First, white triangle flashes occasionally. The triangles happen on the right hand side of the subscreen, and are always fully contained in the subscreen. The second is graphics corruption in the text inside that subscreen; the 'Improvement Slots Full' or 'Requires Additional Orbital Infrastructure' text. Both glitches happen in both windowed and full screen modes, on my primary gaming PC. Exiting, returning, loading the save, graphics issues will be present. EDIT: To be clear, the glitches are short temporary flashes of 'wrongness'.
mharmless wrote:Fired up GPU-Z to watch it while sitting in the production chooser, getting 38% GPU load, 1300 MB used, and 59 degrees C from the sensors while the flashing is triggering.
mharmless wrote:Found some recording software, OBS, and made a 25 second recording. The quality isn't great but it caught three of the white flashes while just chilling out on production selection. Video is here.
mharmless wrote:Speaking of which, what are your thoughts on talking about, posting screenshots, and streaming at this point in the beta?
mharmless wrote:Turrets visibly move around slightly after opening a design in the designer, depending on the presence of other turrets and their types.
mharmless wrote:Build r14486 (01/08/2016)
Autocombat does not close on a planet while there are missiles in the fleet, eventually resulting in a tie.
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