PrivateHudson wrote:No hurry at all, the game is still perfectly playable.
nweismuller wrote:game_9489: Got requests simultaneously from the Ashdar Colonials and Humanity to declare war on and sever relations with the Tinkers. It proves that if you agree to sever relations with an empire you're now at war with, it sets you back to a state of peace! Can easily be verified, and is certainly a bug.
PrivateHudson wrote:Game_9487. Haduir declared war for "prosecution of noble Humans" before we (Gremak) had met them (Haduir). Next turn the same will do Orthin, also unmet. Contact with Haduir displayed standard first contact dialog, including option to declare (already raging) war. Suggest to either prevent DoWs to unmet players, or autocontact on DoW (as in Sid Meyer's Alpha Centauri).
Code: Select all
Lua state\AI\handle_production.lua:180: attempt to index field 'planet_notes' (a nil value)
Lua state\AI\handle_production.lua:180:note_planet_ai:
Lua state\AI\planet_dispatch\resource_deficit_dispatch.lua:216:food_deficit_dispatch:
Mods\EconomyAI\AI\handle_production.lua:77:set_production:
Mods\EconomyAI\AI\handle_production.lua:98:handle_production:Orthin:
Mods\EconomyAI\AI\StandardAI.lua:108
rhinoinsomniac wrote:I encountered a bug that's recurring at the start of the game when i hit end turn for the first time. I sent bug reports every time.
sven wrote:rhinoinsomniac wrote:I encountered a bug that's recurring at the start of the game when i hit end turn for the first time. I sent bug reports every time.
This bug is happening inside the "EconomyAI" mod. In theory, turning off the mod should fix the bug. More than that, if the mod you're using is Harpy Eagle's EconomyAI mod -- that code has already been merged into the base game, so you should get the benefit of the mod without needing to install it (and this is true of most of Harpy Eagle's mod work).
rhinoinsomniac wrote: for some reason i thought those mods were part of the base game (some games have mods as part of their base game). so you're saying if i delete those mods then the issue will disappear?
10JML01 wrote:I found a minor graphical bug in the current stable version (r38774): When I finished researching Bionomics I had a 3/4 planet that turned into a 3/5 planet. After the research completion the planet has now less lights and structures visible.
I guess because the game now thinks it is relatively less populated than before, which it isn't. It's just possible to make denser population possible.
If needed I can attach a save, but I guess this one is pretty straightforward, and probably nobody even cares.
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