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Lua state\GUI\~TacticalScreen\RenderBattle.lua:138: missing expected number at HawkBomber.engine.w.
Lua state\GUI\~TacticalScreen\RenderBattle.lua:138:
Lua state\GUI\~TacticalScreen\RenderBattle.lua:149:render_battle:
Lua state\GUI\~TacticalScreen\~TacticalScreen.lua:59:
Lua state\GUI\~TacticalScreen\MapShadows.lua:369:
Lua state\GUI\~TacticalScreen\~TacticalScreen.lua:246
zakblood wrote:planet killers are harsh, but works all the same
zakblood wrote:Code: Select all
Lua state\GUI\~TacticalScreen\RenderBattle.lua:138: missing expected number at HawkBomber.engine.w.
zolobolo wrote:zakblood wrote:planet killers are harsh, but works all the same
Did those raides destroy a planet?
I am hoping for the AI to use this feature already in normal difficult - no sense in holding itself back but this would be an odd thing for raiders to do as it would kinda go against their core business
Also: does the transformation text count as placeholder?
I would really like to see some art there as well - if there are already assets for the various bioms they could be smacked together with a green upwards arrow on top of a grid outline of a planet (similar to ship designer icon), these could be used here as well and double win!
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Lua state\boarding.lua:78: attempt to compare number with nil
Lua state\boarding.lua:78:can_board:
Lua state\boarding.lua:97:
Lua state\GUI\~TacticalScreen\BoardingAction.lua:12:
Lua state\GUI\on_action_complete.lua:267:
Lua state\GUI\on_action_complete.lua:273:valid_source
zakblood wrote:was firing or attempted to fire a stellar cannon at it and game crashed, and didn't resume after i clicked ignore either, so restarted and again it hung the pc, so a cold boot was needed
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