build r (19317) on test
Re: build r (19317) on test
disasters are coming more into play, which is good as it all adds up for extra stuff to do mid to late game
Re: build r (19317) on test
bugged error report sent
not sure if it went or not either, so copy pasted it just in case, seems an error with numbers of bombers maybe?
as that what i was launching at the time, then fighters
Code: Select all
Lua state\GUI\~TacticalScreen\RenderBattle.lua:138: missing expected number at HawkBomber.engine.w.
Lua state\GUI\~TacticalScreen\RenderBattle.lua:138:
Lua state\GUI\~TacticalScreen\RenderBattle.lua:149:render_battle:
Lua state\GUI\~TacticalScreen\~TacticalScreen.lua:59:
Lua state\GUI\~TacticalScreen\MapShadows.lua:369:
Lua state\GUI\~TacticalScreen\~TacticalScreen.lua:246
not sure if it went or not either, so copy pasted it just in case, seems an error with numbers of bombers maybe?
as that what i was launching at the time, then fighters
Re: build r (19317) on test
restarting or trying to restart game from the message, crashed the game and had to be closed down with windows, as it locked the pc, so ctr alt del and ended the hung process manually
Re: build r (19317) on test
can't carry on, on the largest test, so finished it for now, crashes at same spot now each time, so until fixed, can't use fighters or bombers from the planet killer space station
Re: build r (19317) on test
zakblood wrote:planet killers are harsh, but works all the same
Did those raides destroy a planet?
I am hoping for the AI to use this feature already in normal difficult - no sense in holding itself back but this would be an odd thing for raiders to do as it would kinda go against their core business
Also: does the transformation text count as placeholder?
I would really like to see some art there as well - if there are already assets for the various bioms they could be smacked together with a green upwards arrow on top of a grid outline of a planet (similar to ship designer icon), these could be used here as well and double win!
- sven
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Re: build r (19317) on test
zakblood wrote:Code: Select all
Lua state\GUI\~TacticalScreen\RenderBattle.lua:138: missing expected number at HawkBomber.engine.w.
Many thanks for catching this one. Turns out that I'd made a mistake when importing 3 of the new fighter assets; all of these bugs should be fixed as of r19438.
Re: build r (19317) on test
no probs, and thanks for the fixes, will carry it on today for an end game
Re: build r (19317) on test
zolobolo wrote:zakblood wrote:planet killers are harsh, but works all the same
Did those raides destroy a planet?
I am hoping for the AI to use this feature already in normal difficult - no sense in holding itself back but this would be an odd thing for raiders to do as it would kinda go against their core business
Also: does the transformation text count as placeholder?
I would really like to see some art there as well - if there are already assets for the various bioms they could be smacked together with a green upwards arrow on top of a grid outline of a planet (similar to ship designer icon), these could be used here as well and double win!
this was a lesson for me, as it asked for money, so a threat, which i said no and declared war, so all's fair in love and war, so they wiped me off my planet, which tbh wasn't so much overkill, as i had done the same a few turns before to take it off them, so they returned the favor
Re: build r (19317) on test
19460 back test on the largest test with hopefully an end date to day
Re: build r (19317) on test
have looked forward to using this tech, and it's now online
planet building
planet building
Re: build r (19317) on test
game crashed again, attacking a pirate base this time
was firing or attempted to fire a stellar cannon at it and game crashed, and didn't resume after i clicked ignore either, so restarted and again it hung the pc, so a cold boot was needed
Code: Select all
Lua state\boarding.lua:78: attempt to compare number with nil
Lua state\boarding.lua:78:can_board:
Lua state\boarding.lua:97:
Lua state\GUI\~TacticalScreen\BoardingAction.lua:12:
Lua state\GUI\on_action_complete.lua:267:
Lua state\GUI\on_action_complete.lua:273:valid_source
was firing or attempted to fire a stellar cannon at it and game crashed, and didn't resume after i clicked ignore either, so restarted and again it hung the pc, so a cold boot was needed
Re: build r (19317) on test
report game sent 2010
successful
successful
- sven
- Site Admin
- Posts: 1621
- Joined: Sat Jan 31, 2015 10:24 pm
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Re: build r (19317) on test
zakblood wrote:was firing or attempted to fire a stellar cannon at it and game crashed, and didn't resume after i clicked ignore either, so restarted and again it hung the pc, so a cold boot was needed
This one should be fixed as of 19463. Many thanks for the report.
Re: build r (19317) on test
your welcome as ever
Re: build r (19317) on test
build 19463 on test