When you double-click on a ship to select all of that type, it picks the top-most ship as the focus. I'd prefer that the center-most ship be the focus, because, with a large fleet, I end up having to scroll-up to get the ships to move straight forward.
ETA: Or, really, I want it to use the ship I ...
Search found 162 matches
- Tue Oct 13, 2015 5:51 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3512550
- Sun Aug 09, 2015 8:49 pm
- Forum: Testing
- Topic: Some first impressions
- Replies: 6
- Views: 14767
Re: Some first impressions
6. I like that each faction get's it's own hull designs. But I'm not sure why Humans can build Assault Cruisers - which include hangar (and are pretty awesome, btw) - without having tech that's needed for Carriers? Also, said Carriers are kinda weaksauce. It's good that you are planing to buff them ...
- Sat Jul 25, 2015 3:21 pm
- Forum: Testing
- Topic: End Turn Warnings
- Replies: 10
- Views: 17208
Re: End Turn Warnings
So, to be clear, there are 3 places where production reports can be "listed".
(1) In the large icon list at the right-hand side of the screen.
(2) As a small icon next to star system in which they occur.
(3) In the list of reports navigable via the orange wedges at the bottom of the screen.
I ...
(1) In the large icon list at the right-hand side of the screen.
(2) As a small icon next to star system in which they occur.
(3) In the list of reports navigable via the orange wedges at the bottom of the screen.
I ...
- Fri Jul 24, 2015 6:55 pm
- Forum: Testing
- Topic: End Turn Warnings
- Replies: 10
- Views: 17208
Re: End Turn Warnings
I don't like the way that notifications disappear when I choose production. For instance, I got a notice that a planet was done building a shipyard and accidentally picked a terraforming project next. Once I'm back to the main view, the only way to find that planet is to hunt through the production ...
- Mon Jul 20, 2015 7:47 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3512550
Re: Report - Current Bugs and Issues
Definitely not a required feature to ship it. I should probably go put it on the Suggest list.sven wrote: So officially, this is a "low-priority feature" atm.
- Mon Jul 20, 2015 7:07 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1134462
Re: Report - Current Bugs and Issues
Your theory appears to be correct. It does now remember that I've set it to windowed. It did not remember position or size, which would be nice. 

- Sun Jul 19, 2015 3:57 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1134462
Re: Report - Current Bugs and Issues
Not yet: Start game, Options, Fullscreen clicked off, close options, Exit to Windows, start again, in full screen.
- Sat Jul 18, 2015 2:59 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3512550
Re: Suggest - Features and Improvements
I like the new distinction in icons between completed production when there is something else is in the queue (two wrenches) and when there isn't anything else ordered (one wrench) However, I'm not sure I like that clicking the single wrench drops me directly into the production screen without a ...
- Sat Jul 18, 2015 2:20 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1134462
Re: Report - Current Bugs and Issues
I started the game, opened Options, turned Fullscreen off, and closed the game. When I started it again, I'm back at fullscreen again.
- Thu Jun 25, 2015 5:31 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1134462
Re: Report - Current Bugs and Issues
More generally though, one quirk of the ship design/production system, particularly relative to MOO2 -- is that if you edit a design, but don't change the name, any ships under construction using that design name will change their loadouts to the new spec. That's an intentional feature -- but, if ...
- Mon Jun 22, 2015 5:00 am
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1134462
Re: Report - Current Bugs and Issues
Is a Dread Star really supposed to take 80+ turns on a normal, well-built planet? Even Gaia, with 33 population and 7 Factories would take 47 turns to finish one.
Also, why can I terraform some planets and not others? Take a look at Eluz in one of those saved games I've sent recently. It's pretty ...
Also, why can I terraform some planets and not others? Take a look at Eluz in one of those saved games I've sent recently. It's pretty ...
- Mon Jun 22, 2015 4:32 am
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1134462
Re: Report - Current Bugs and Issues
game_330 happened when I clicked Attack at Rasalgethi after picking the battleships, HCs, and Missile Cruisers to leave the rest behind. I did get the error again, but couldn't reproduce it the next turn after the Phidi Cruiser had left.
edited by sven: Interesting. I can replicate the error ...
edited by sven: Interesting. I can replicate the error ...
- Sun Jun 21, 2015 4:17 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1134462
Re: Report - Current Bugs and Issues
game_329 I sniped a new colony at Arcusi with a lone troopship, but got a message that, although we had control of the skies, we didn't have enough troops to invade. But I did have enough and was able to take the planet, so I think the message is in error.
ETA: I got the same message and result at ...
ETA: I got the same message and result at ...
- Sun Jun 21, 2015 3:50 pm
- Forum: Testing
- Topic: Production Queue UI
- Replies: 6
- Views: 15923
Production Queue UI
The production queue system looks great! I do have a couple of requests:
- Every time I add something to the queue, it resets the view to the top of the production list, which is somewhat annoying when I want to make several of something that doesn't appear above the fold.
- It would make more ...
- Every time I add something to the queue, it resets the view to the top of the production list, which is somewhat annoying when I want to make several of something that doesn't appear above the fold.
- It would make more ...
- Sat Jun 13, 2015 4:20 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1134462
Re: Report - Current Bugs and Issues
When I have multiple ships selected, they overrun the box on the bottom right and, when I have them fire their weapons, the beams come from the selected ships box as well as from the actual ship.