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by Gyrfalcon
Tue Oct 13, 2015 5:51 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 906
Views: 288749

Re: Suggest - Features and Improvements

When you double-click on a ship to select all of that type, it picks the top-most ship as the focus. I'd prefer that the center-most ship be the focus, because, with a large fleet, I end up having to scroll-up to get the ships to move straight forward. ETA: Or, really, I want it to use the ship I do...
by Gyrfalcon
Sun Aug 09, 2015 8:49 pm
Forum: Testing
Topic: Some first impressions
Replies: 6
Views: 4253

Re: Some first impressions

6. I like that each faction get's it's own hull designs. But I'm not sure why Humans can build Assault Cruisers - which include hangar (and are pretty awesome, btw) - without having tech that's needed for Carriers? Also, said Carriers are kinda weaksauce. It's good that you are planing to buff them...
by Gyrfalcon
Sat Jul 25, 2015 3:21 pm
Forum: Testing
Topic: End Turn Warnings
Replies: 10
Views: 4168

Re: End Turn Warnings

So, to be clear, there are 3 places where production reports can be "listed". (1) In the large icon list at the right-hand side of the screen. (2) As a small icon next to star system in which they occur. (3) In the list of reports navigable via the orange wedges at the bottom of the scree...
by Gyrfalcon
Fri Jul 24, 2015 6:55 pm
Forum: Testing
Topic: End Turn Warnings
Replies: 10
Views: 4168

Re: End Turn Warnings

I don't like the way that notifications disappear when I choose production. For instance, I got a notice that a planet was done building a shipyard and accidentally picked a terraforming project next. Once I'm back to the main view, the only way to find that planet is to hunt through the production ...
by Gyrfalcon
Mon Jul 20, 2015 7:47 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 906
Views: 288749

Re: Report - Current Bugs and Issues

sven wrote: So officially, this is a "low-priority feature" atm.
Definitely not a required feature to ship it. I should probably go put it on the Suggest list.
by Gyrfalcon
Mon Jul 20, 2015 7:07 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185464

Re: Report - Current Bugs and Issues

Your theory appears to be correct. It does now remember that I've set it to windowed. It did not remember position or size, which would be nice. ;)
by Gyrfalcon
Sun Jul 19, 2015 3:57 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185464

Re: Report - Current Bugs and Issues

Not yet: Start game, Options, Fullscreen clicked off, close options, Exit to Windows, start again, in full screen.
by Gyrfalcon
Sat Jul 18, 2015 2:59 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 906
Views: 288749

Re: Suggest - Features and Improvements

I like the new distinction in icons between completed production when there is something else is in the queue (two wrenches) and when there isn't anything else ordered (one wrench) However, I'm not sure I like that clicking the single wrench drops me directly into the production screen without a cha...
by Gyrfalcon
Sat Jul 18, 2015 2:20 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185464

Re: Report - Current Bugs and Issues

I started the game, opened Options, turned Fullscreen off, and closed the game. When I started it again, I'm back at fullscreen again.
by Gyrfalcon
Thu Jun 25, 2015 5:31 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185464

Re: Report - Current Bugs and Issues

More generally though, one quirk of the ship design/production system, particularly relative to MOO2 -- is that if you edit a design, but don't change the name, any ships under construction using that design name will change their loadouts to the new spec. That's an intentional feature -- but, if y...
by Gyrfalcon
Mon Jun 22, 2015 5:00 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185464

Re: Report - Current Bugs and Issues

Is a Dread Star really supposed to take 80+ turns on a normal, well-built planet? Even Gaia, with 33 population and 7 Factories would take 47 turns to finish one. Also, why can I terraform some planets and not others? Take a look at Eluz in one of those saved games I've sent recently. It's pretty we...
by Gyrfalcon
Mon Jun 22, 2015 4:32 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185464

Re: Report - Current Bugs and Issues

game_330 happened when I clicked Attack at Rasalgethi after picking the battleships, HCs, and Missile Cruisers to leave the rest behind. I did get the error again, but couldn't reproduce it the next turn after the Phidi Cruiser had left. edited by sven: Interesting. I can replicate the error, though...
by Gyrfalcon
Sun Jun 21, 2015 4:17 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185464

Re: Report - Current Bugs and Issues

game_329 I sniped a new colony at Arcusi with a lone troopship, but got a message that, although we had control of the skies, we didn't have enough troops to invade. But I did have enough and was able to take the planet, so I think the message is in error. ETA: I got the same message and result at S...
by Gyrfalcon
Sun Jun 21, 2015 3:50 pm
Forum: Testing
Topic: Production Queue UI
Replies: 6
Views: 3868

Production Queue UI

The production queue system looks great! I do have a couple of requests: - Every time I add something to the queue, it resets the view to the top of the production list, which is somewhat annoying when I want to make several of something that doesn't appear above the fold. - It would make more sense...
by Gyrfalcon
Sat Jun 13, 2015 4:20 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185464

Re: Report - Current Bugs and Issues

When I have multiple ships selected, they overrun the box on the bottom right and, when I have them fire their weapons, the beams come from the selected ships box as well as from the actual ship.

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